Draco, a Stuart era carnal vampire, awakens in 21st century America with no understanding how he got there– or who brought him. To solve this mystery and recover his status, he must find clues, gain influence, drink blood, and enslave beautiful young women into his stable.
This is a chapter-based, point & click adventure/exploration game containing puzzles and light stat-management. The story and mechanics are hardcore into MIND CONTROL & CORRUPTION, so if you’re an MC fetishist, this game was made for you.
Thread Updated:: 2025-04-07
Release Date: 2025-04-07
Developer: Amalgam –
Censored: No
Version: 3.99G10 PUBLIC
OS: Windows, Linux, Mac
Language: English
Prequel:
Genre:
Gameplay: puzzles, adventure, point & click, sandbox
Themes: mind control, corruption, male domination, harem, horror
Installation:
- Extract
- If continuing from previous build, copy Bloodshift/Bloodshift_Data/saveData/ folder and paste into /Bloodshift/Bloodshift_Data/
- Run game
- If continuing from previous build, load save from BEFORE start of new chapter.
If you have problems running on OSX, read the instructions in the official .
Changelog:
v3.99G10 Karlee Update Bug fixes (in progress)
- BUG FIXES
- Digimona scene no longer replays on visit.
- Mallory-Ann & Beverly removed from Subscriber block
- Digimona put back under Subscriber block
- Digimona scene no longer replays on revisit.
- Should not be able repeat Mara’s transformation anymore.
- Southward Hammer arrow should go somewhere now.
v3.99G09 Karlee Update
- BUG FIXES
- Corrected misaligned memories shop buttons in public version
- Repaired soft hang when selecting Digimona in memories shop.
v3.99G07/08
- NEWS
- VERY LIKELY THE FINAL UPDATE. to save the game.
- Donation deadline: January 13, 2025
v3.99G05-PUBLIC
BUGS CORRECTED
Fixed softlock after booty bandit
Removed Don’t Save option after start of Chapter 5.
ADDITIONS
Kelly now available for feeding (Subscribers only)
Start of Digimona path added
Chapter 5 opening gameplay added
Added F9 UI repair button (press it until the UI looks right)
KNOWN ISSUES
Sometimes room arrows drift. I don’t know why this happens yet. Reboot or reloading should fix it.
Sometimes the UI does not return correctly to its original position. I also don’t know why this happens yet. Press the new F9 UI repair button a few times until it goes to where it should be (it doesn’t know which resolution you’re playing in so it cycles through different options).
For the most up to date information, see the .
v3.99F14 (Mac & Linux)
- NOT COMPATIBLE WITH OLD SAVES
- FIXES
- Repaired corrupt Kelly problem
v3.99F12 (Mac & Linux)
- FIXES (bugs not present in F10 Windows version)
- Repaired corrupt Téa problem
- Repaired incorrect sprites displaying for Ann in the early game.
v3.99F11
- FIXES
- Loading screens should now always credit the appropriate Subscriber
v3.99F10
- FIXES
- Invisible arrows in Hammer roof should be visible again
v3.99F09
- FIXES
- Errant up arrow in the dealers’ alley removed. This should restore normal progression with Mara/Elly/Ann.
- Bonus points should be added correctly now when feeding on the bonus girls.
V3.99F07/08
- ADDITIONS
- Administrator Jezabel Valient added
- Secret room added
- Animate ability added (Level 6)
- You can shuffle through the rows of your Stable by pressing Pause on your keyboard.
- Alleywood Hills area added
- Gemma Wilson added (Subscribers only)
v3.99F03-06
- F06
- BUGS
- The secret room cannot be opened in some circumstances.
V3.99F02
- BUG FIXES
- Using Mara to unlock the greenhouse should no longer softlock the game.
- The player can no longer sell more drugs than they actually have.
- Partly fixed an error in Chapter 3 when there are too many things going on overnight, and Draco may appear to awaken in the forest during the day time. While this still happens, the player is blocked from clicking anything and breaking the game.
- The bouquet bag should properly load into the player’s inventory now.
- Fixed repeat instances of feeding on Melissa Moore.
- Fixed an error which allowed the player to use both Brendan and Mara to find Magmar’s book.
- Fixed an error which prevented the player from skipping the gunfight in Chapter 4.
V3.99e
- BUG FIXES
- Repaired a bug that caused the (DONE) dialog option to be prematurely active at the start of the game, which could trap players when used.
- Fixed some odd conditional behavior in Mara’s interaction menus.
V3.99d
- ABOUT
- This was updated with special attention to “speed running” so it’s a lot more stable now when clicking rapidly. It’s still possible to create conflicting routines but it doesn’t happen as often.
V3.99c
- KNOWN ISSUES
- CRITICAL: I accidentally left on a test key, which is numpad 0. It will zip you to Michelle’s door. Don’t press it. Sorry.
- The mortar & pestle in Chapter 3 sometimes fails to accept reagents after a recipe rejection. Just close the mortar and reinitiate it.
- Certain arrows drift over time for some reason, I haven’t figured out why yet. It’s not a big deal I don’t think.
- Clicking too fast when Ann is returning from the casino can spit the player out to the wrong location.
V3.99b
- KNOWN ISSUES
- CRITICAL: The Memories Shop entries for the main girls are still in development and I left them on by accident. Do not use them or your game will hang. Sorry.
- CRITICAL: At the conclusion of Chapter 4, while evading the police, it is possible to return to Blaze’s apartment. This is not intended, and doing so can trap the player. So don’t do it.
- Returning to Hammer in late Chapter 4 after a game load can cause the assailants to respawn. Just ignore them.
- On any extraction after the first, Téa’s scenes will black out without returning to the normal screen. Press F5 to restore the screen.
- The vial has some graphical errors where it does not correctly show the potions correctly or the amount of maidenthirst. The text should be correct, however.
- The mortar & pestle in Chapter 3 sometimes fails to accept reagents after a recipe rejection. Just close the mortar and reinitiate it.
V3.99
- NOTES
- I can’t fix this right now, but the bounding box for characters to give them something is actually somewhere below their head, so if you’re having trouble giving an item over, drag it down lower than you think you need to and it’ll work.
- The game loads cinematics separate from the rest of the game, so the first cinematic of every session of play (each individual boot) will hold the black screen fade out a little longer than normal. Just be patient. Will make a loading screen for future versions.
V3.987
- BUGS DISCOVERED
- You may be blocked from using the mortar & pestle early in Chapter 4. You can clear the block by simply visiting the casino first.
V3.986
- BUGS DISCOVERED
- The arrow taking you back to downtown from the university is bugged. It will take you to a black screen with the UI locked. I suggest using fast travel to get around, but if you end up in that position, press the F5 debug button to release the UI, then travel via stable or coffin return.
- Purchasing Viagra bugs out on the first purchase, and is then successful on the second purchase.
- An unusual error is afflicting some players where menus are persistently glitched, even across saves. No easy fix. Submit save files to amalgam for repair.
V3.985
- SUB-RELEASE
- See main release v3.984
v3.984
- SCOPE
- This is the complete public game so far from Chapter 0 through the very beginning of Chapter 5.
- Chapter 4 is 95% complete. The chapter’s climax is a survival challenge that is not yet fully developed. Feel free to skip it.
- Gameplay is over once all your tasks are listed as insoluble.
- The stuck door in the warehouse still has no function.
v3.13
- Bugs
- Under unusual circumstances, Brendan will revert back to an old cutscene when using Michelle on him. This will make him disappear and he will not appear again, which can block the completion of certain sidequests. Upload your save file and tag for a fix.
v3.1
- Bugs
- Asking the janitor “What do you do here?” causes the game to hang. See above for solution. (This is a noncritical question and can be skipped).
v3.04
- BUGS DISCOVERED
- Under rare circumstances, Blaze and Shark will be missing from the park when they are required for the completion of the dealer raid. Submit your save file in the Discord for a fix.
QOL
v3.03
- BUGS DISCOVERED
- About 10% of the time while being assigned your floral reagents, you will be assigned milkweed twice. Just ignore the second instance when mixing. You don’t need a second milkweed plant.
- A bug is preventing players from extracting Mara and Téa more than once. Ann should be extractable once per night.
- BUG FIXES
- A few bugs where trying to examine some miscellaneous characters in the early game caused UI lock were fixed. (Should this happen to you elsewhere, you can press F1 to get out of it)
- A bug that allowed the player to use the Stalk ability prematurely, ultimately trapping the player, has been fixed. You will need to restart your game.
Developer Notes:
- This is not a visual novel.
- It contains challenging puzzles requiring creative thinking, good observation, and searching for information outside the game.
- You can skip any puzzles you don’t want to solve.
NEWS:
Win: – – – –
Linux: – – – –
Mac: – – – –
Extra:






