Magical force known as Chroma drives the world,
and Chroma-compatible people called Aions govern the lands as nobles.
On a small fishing island, out in the middle of the seas,
an Aion girl named Seles sees her life changed forever after getting caught up in a dark plot.
Now on the run, she ventures the world’s countries in search of answers,
gathering a following of other girls all setting out for their own reasons.
However, the open roads are a dangerous place indeed for a group of young travellers,
as peril and captivity lurks around every corner…
Thread Updated:: 2024-11-08
Release Date: 2024-10-09
Developer: DID Games – –
Censored: No
Version: 1.2.4
OS: Windows
Language: English
Other Games:
Genre:
2d game, 2dcg, adventure, bdsm, big ass, big tits, fantasy, female protagonist, humiliation, turn based combat
Installation:
1. Extract and run.
Changelog:
v1.2.4
Misc changes and QoL improvements:
- Made some improvements to the sound quality, timing and looping of certain music tracks
- Made various lesser touch-ups, such as dialogue tweaks, NPC movements and dialogue changes etc
- Made adjustments to various particle effects
- Added some additional objectives to the quest journal entry for Inquisitive Investigations, letting the player know when they need to do additional quests or talk to Paige to start a new lead
- Made some lesser changes to the Gone Fishing sidequest
- Changed the chance of a certain sidequest triggering when going to the party camp from 75% to 100%, as long as its other requirements are still met
- Made a certain dancing enemy more in synch with the beat
- Various other lesser tweaks and improvements
Bugs fixed:
- Enemy levels in The Neck are lvl 80~90 instead of the intended lvl 89~99
- It is sometimes impossible to leave the cell in The Neck without saving and reloading
- Party members are often set to have negative ATB when swapped in or given restricting status effects (asleep, stunned etc)
- On some occasions the wrong music plays, or no music plays when there should be music
- The game sometimes crashes if played with the device date set to April 1st
- During the Forgotten Something sidequest the pre-quest party returns when they’re not supposed to
- You can walk through a crate in Alverona Castle
- The RARELY battle voice frequency setting in the Options menu sets the frequency to 90% instead of the intended 10%
- On rare occasions a character’s name tag is displayed on the wrong side of the text box during cutscenes
- When Eileen leaves the party in the Cantamille mansion, no other ally automatically fills her battle slot
- The game sometimes freezes when entering a door in the Cantamille mansion while being chased
- Some lamps are sometimes on or off when they shouldn’t be
- Some of Kaie’s menu graphics don’t align properly
- The party isn’t healed after Epilogue Act 6
- Certain key items sometimes temporarily disappear from the inventory when using the story crystal
- Some priests stay in the Malutina forum building longer than they should
- The guild secretary in Pendragon acts like he’s never tied anyone up even when he has
- Skipping quickly through a chapter 15 scene by the Alverona main gates can leave the player moving slower than normal afterwards
- Torso restraints don’t always render correctly in relation to the leg graphics for frog ties during escapes
- Some researchers in the CRC can return to the basement in Epilogue Act 4 when they’re not meant to if the player returns there too soon
- Starting but not finishing the quest No Talking (Part 2) before playing through Epilogue Act 4 causes issues in the CRC basement
- Various typos, text box position, tile issues etc
v1.2.3
Misc:
- Added a Close option for escape struggle prompts in the Options menu
- Added confirmation prompts before entering certain boss battle scenes
- Added resting spot near the late chapter 15 boss battles
- Increased the size of the travel map cursor
- Made it possible to travel to Greywind and Lanylisse directly through the travel map at relevant points in the story
- Added teleport prompts at certain points of some quests to reduce the need for backtracking
- Reduced lag during wind puzzles and outside Milaz
- Made the equipment called Captains somewhat less expensive
- Made minor changes to the second robot battle in chapter 2
- Made various lesser touch-ups
Bugs fixed:
- The Extraasi Honor quest does not actually give the player Kaie’s outfit as a reward and is available too soon
- The wrong party member is removed during the Extraasi Honor sidequest
- Winning at Maiden Marathon in Greywind counts as winning it twice
- Takegawa Village innkeeper is inaccessible or otherwise turns the screen black without fading it back in
- The wrong item is given to the player in Aden’s house in Lanylisse
- The wrong item is checked for in the Alber lodge
- The story crystal is sometimes enabled/disabled when it shouldn’t be
- The priestess enemy in Malutina has the wrong enemy id
- Certain equipment items are not available in shops when they should be
- The Levelade item can only be used on damaged party members
- The boss from the Gone Fishing quest does not always use the intended skills, and sometimes causes crashes
- Jinin can be obtained multiple times
- Seles’ sprite lacks an overlay for her swimwear
- The wrong character is forced to switch outfit during Dressed for Success
- Some equipment causes misaligned graphics in the menu, portraits and level up screens
- Prologue sometimes is present or gone when he shouldn’t be
- The party is sometimes not loaded back correctly when leaving Bellia during the Forgotten Something quest
- A carriage blocking an Alverona Castle door doesn’t actually block it
- Seles gets locked in her party slot during/after the Are You My Mummy quest
- The head librarian’s tied variant in the enemy menu has the wrong hair color
- Interrogation HUD meters sometimes appear full when they shouldn’t
- Various typos, tile glitches and other lesser issues
v1.2.2
Misc:
- Added 3 more sidequests
- Added 3 more outfits
- Added 2 more soundtracks
- Added 2 more visual accessories
- Added more newspaper headlines
- Added some end game encounters and various hidden secrets
- Added small scenes to more game over scenarios
- Made some QoL changes to some of the early quests
- Improved the sound quality of some party member voice lines
- Changed the final battle of the "Homecoming" sidequest
- Various other lesser changes and improvements
Bugfixes:
- The Royal Oath skill doesn’t affect tied allies
- The Puppy Eyes lowers offensive stats instead of defensive stats
- The last escape challenge in the CRC does not use cuffs despite claiming it does
- Returning escape practice settings to default moves the exit to the wrong location
- You can sometimes leave Keron through the cave when you’re not supposed to
- Starting the quest Forgotten Something while having Chelsea as a locked party leader, or leaving Bellia while Forgotten Something is in progress, can mess up the party structure
- You can fast travel to Alverona too soon
- You can start Maiden Marathon without sufficient party members
- Lanelle understands gag talk too well
- Some character graphics don’t line up in portraits or in the menu
- Some Captive skills are usable outside battle
- Dark Havoc members sometimes act in a way they shouldn’t outside their base
- Various issues in the “The Didnapper” sidequest
- Bianca sometimes uses the Apprehend skill
- When Kaie temporarily leaves the party while in one of the first four party slots, the battle party will only have three members until set back to four
- When Seles is taken by a party member to the party camp escape after a practice battle, that party member can also be an escape ally
- Some of Zhara’s skills have faulty learning criteria
- Some light effects linger when leaving a certain cave without using the fast travel map
- There is no fade when using the travel menu to trigger the final chapter intro
- The party leader gets locked when leaving the desert temple through the exit
- Rowan doesn’t properly untie the party after sparring
- Music sometimes stops after battles when it shouldn’t
- There is a part missing in the boss battle at the end of chapter 9
- Some stat/skill cards are given to the player twice when they shouldn’t
- Various typos and other lesser issues
v1.2.1
Misc:
- Made some balance changes, especially regarding late-game bosses and certain skills
- Increased the chance of a certain sidequest triggering when going to the party camp
- Sped up the exp gain animation on the battle result screen
- Various minor changes and improvements
Bugfixes:
- Inquisitive Investigations and The Didnapper quests have multiple issues, especially upon repeating them
- Liliana sometimes appears tied when she’s not supposed to
- Party members that are carrying someone can be swapped out during battles, causing issues
- The rebellion weapon shop is unavailable
- Rinie has Chelsea’s dagger equipped
- The fortune teller sometimes gives misleading hints
- Loading a v1.1.2 save file in the casino doesn’t return the party upon leaving it
- It is possible to softlock the game in Capulet prison
- Certain skills don’t do what they are meant to do
- Soundproofness is displayed incorrectly when setting up a custom escape
- The Katoshi dungeon battle is repeatable
- The enemy menu displays the wrong amount of gold obtained from enemies
- You can start the Forgotten Something sidequest while having Chelsea locked as party leader in Katoshi
- The special price from the Maiden Marathon guy isn’t always given out when it should be
- The game can crash under certain conditions when swapping party members during battle
- Having a guard chase you at the end of Bounty Hunter Begrudgements can cause a softlock upon losing the following battle
- Zhara does not get exp from ambushes
- One type of swords is given out for free by a shop in Pendragon
- Music stops playing after battles sometimes when it shouldn’t
- Chelsea is sometimes required to be in the battle party when she’s not meant to be
- ATB can drop below 0 when swapping party members
- Royal Oath effects keeps going after battles
- An ally may disappear when escaping under Alverona Church
- When rescuing party members in Dark Havoc’s base, there can be party leader related issues
- Various visual glitches and typos, as well as some other lesser bugs
v1.2.0
General:
- Added 6 new full length post-game story chapters
- Added 4 new outfits
- Added several new soundtracks
- Added tape as a new restraint type (available in post-game)
- Added several new character (enemies, side characters etc)
- Added 6 new sidequests
- Added some new CGs
Minigames and systems:
- Expanded on ally interaction during escapes
- Added a small struggle minigame for when you lose battles against vines and web enemies
- Made some improvements to the interrogation system and added a new captive to interrogate
- Added various new puzzles and a overworld activities
Battles:
- Added a lot of new enemies
- Made changes to the battle UI
- Made a lot of balance changes (including how enemy stats are calculated) and added various new skills and equipment
- Made it possible to swap characters during battles if you have more than 4 party members
- Outfits now have a much bigger impact on a characters’ stats and skillset, functioning almost like a class change mechanic
- Made the losers of a practice battle in the party camp stay tied after said battle
Other:
- Made it possible to have other party leaders than Seles throughout most of the game
- Made it possible to refund cards spent on giving party members stats or skills
- Changed how game difficulty works, in part by splitting it into general difficulty and puzzle difficulty, and added a “Story mode” difficulty for those who want battles to be significantly easier
- Made changes to the title screen
- Made several lesser QoL improvements (challenge HUD, party menu hotkey, general menu improvements, notifications when new skills are available etc)
- Added more visible accessories for the Special equipment slot that previously only hosted Seles’ Exceed
- Made certain gags and other restraints available for more party members
- Added an option in the Options menu to maintain enemy levels from the latest chapter when replaying story segments (similar to a NG+ experience)
- Replaced the fast travel menu with an interactive world map
- Made party camp maps more varied
- Added newspaper headlines
- Added new lighting effects to various areas and scenarios
- Improved mod compatibility
- Lots of other smaller changes, additions and improvements
Bugs fixed:
- Setting joystick directions in the keybinding menu can cause issues
- Facial layering sometimes has eyes or mouth appear on top of overlays, such as Liliana’s mouth being displayed in front of her veil
- The head animation for chair tie struggling during escapes is displayed incorrectly
- The game softlocks if you hold W and Space after defeating certain boss enemies
- When using a story crystal while a captured party member is not in the party, like in the Dark Havoc hideout, that party member stays tied when she rejoins the party
- Aden speaks with Seles’ voice when they first enter the Capulet Inn
- Facesets flicker in the scene outside Montague Manor after rescuing Eileen, and upon returning to Viscant manor the map name is displayed twice
- After removing a gag while escaping a suspension tie, the stuffing is displayed too high up
- If Liliana is in the battle party when starting the Dancing Mad sidequest, no one else replaces her when she leaves
- You can sell the boat parts you buy in chapter 14
- Background music doesn’t play after using the Story crystal to return to the Droitte interrogation
- The lockpicking minigame becomes temporarily bugged if you input a direction before the cog stops spinning the first time
- If you get two ropes as your first pair in Memory, the man thinks you canceled the game instead of losing it
- Character sprites don’t always load when opening the Party menu
- Root enemies in the northern desert map sometimes have the wrong levels
- Using a touch screen instead of a mouse doesn’t work properly during the lockpicking and struggle minigames
- Saving and rebooting the game before rescuing allies after an escape sometimes makes them change location and/or duplicate
- Fog/cloud shadows sometimes no longer appear Stat and skill cards can be sold
Developers notes:
- 15 hour, lovingly crafted story
- Intricate escape mini-game featuring traditionally animated visuals
- Dozens of bondage CGs, including a gallery mode to view them at your leisure
- More than 100 individual pieces of bondage art throughout the game and multiple outfits for each main character
- Various side content like sidequests, minigames and puzzles
Win: – – –
Extras:
thanks for the link






