An M/M focused action RPG with light ‘extraction’ mechanics.
Venture forth into expeditions, collect resources and loot,
and try to make it out unscathed!
You are Kivuli, a ‘Night Prowler’.
As a clan member of a nomadic pack of wyverns,
the day has finally come for you to hunt alone
and prove yourself to your pack.
Following a strange discovery, you find yourself alone…
and must hunt, explore, gather and craft to not only survive,
but to find your packmates.
Thread Updated:: 2025-04-30
Release Date: 2025-04-29
Developer: Grove Dev – –
Censored: No
Version: 1.119
OS: Windows, Linux
Language: English
Other Games:
Genre:
2D Game, 2DCG, Anal sex, Bdsm, Creampie, Furry, Gay, Male protagonist, Rape, Rpg, Tentacles
Installation:
1. Extract and run.
Changelog:
v0.119
– Reduced speed of Trapper basic melee attack.
– Added additional redundancies for if the Green Slab Key is not awarded after the Act 1 final boss fight.
– Replaced placeholder dialogue in the Green Slab Key room with the correct missing text.
– Added an option to replay the scene even if players are affected by the Hunter-Bound suit state.
– Updated berry input prompt to be a little clearer.
v0.118
– Fixed berry pile giving 50 Aita Berries whenever accessed.
– Fixed missing splash screen.
v0.117
– Fixed missing Trapper Tattoo visual.
– Fixed berry pile input causing Aita berries to duplicate
– Various typo + formatting fixes.
v0.116
– Fixed non-translated crafting window text when playing in JP / CN
v0.115
– Uploaded instructions on how to play Prowler on MacOS using the Linux build.
– Added a prototype language selector, with machine-translated JP and CN text included.
– Reduced price of disenchantment from 500 to 250.
– Updated no ammo reload gab to be a little clearer regarding ammo types.
– Added a teleport function for when players enter the main area of the Trapper Hideout for the first time in order to prevent any missing eventing.
– Added image clear events to prevent UI images from being stuck on the screen.
– Removed additional Ambusher / Trapper grapple images.
– Fixed Hu-Mina’s repair service not deducting any Shards from the player upon usage of her services.
– Fixed Rubbery Headplate crafting description to reflect accurate stats (+1 DEF).
– Fixed arm equip removal events from giving you an extra ‘broken’ variant of the Gloves. Arm equip removal events are supposed to unequip only, not break.
– Fixed Berri pile not adhering to the maximum stack.
– Fixed first Merchant Renown task not giving you a Resonance Crystal.
v0.114
– Reverted to prior updated nw.js version to maximise compatibility. Legacy versions can be accessed via the itch.io launcher if you run into any performance issues.
– Added missing masturbate variations and Kwolo Springer / Rouser task scenes to gallery.
– Fixed critical bug where getting defeated and recaptured in a specific way would cause the game to think an invisible knockout kit was found, resulting in an equipment reset if players were to reenter capture areas without being captured prior to entry.
– Added item removal resetters for Humming Ring piercings when returning to camp.
– Minor spelling fixes.
v0.113
– Fixed Item Burner bug where selecting armour, before returning to the item selection screen would cause the armour select window from appearing once more.
v0.112
– Fixed NWjs version message popping up
v0.111
– Reduced projectile travel speed of the Poacher Heavy Turret projectile
– Adjusted droprate of Sentry items: – Fragment: 40% – Loop: 25% – Crystal: 5%
– Fixed Poacher Heavy Turret fire-interrupt not jumping into its cool-down state
v0.110
Major additions:
– Kivu now has voice bytes. Enable / disable this in the options menu.
– Added ‘Sonorous Crystal’ item, used to teleport back home from any expedition locale. Sold by the Shaman.
– Item Burner menu updated to allow removal of equipment and weapons. Menu responsiveness improved.
– Accessory Kit menu updated to have all accessories on a single page.
– Crafting menu speed increased, and ‘missing item’ message updated.
– Character menu now skips actor selection except for item usage.
– Cursor updated to reduce number of clicks required in menus.
– Freshwater pools updated to allow direct drinking.
– Updated projectile plugin tracking to improve hit registration of longer-ranged and fast-moving projectiles.
– Reverted Windows NW.js version to native RPGMakerMV v0.29 for balanced compatibility and performance throughout.
Minor additions:
– Adjusted Shaman shop stocking.
– Disabled Persistent Variables to improve performance across the board.
– Increased the speed of fishing UI animations for non-task related spots.
– Added an option to save after entering the Poacher Fortress dungeon.
– Added exception for Pacification Unders when attempting to use ‘naked-required’ special abilities.
– Added additional blockers in the underground river area.
– Added a night-time check tag for the ‘investigate sound’ interaction.
– Added missing leech-removal events for leaving the underground river caves and the Savannah cave.
– Added game-load fade-in.
– Updated Item Burner and Discovery tutorials for clarity.
Balance changes:
– Players will no longer be able to leave with above maximum carry weight.
– Armour will no longer be lost upon player capture / defeat, but will instead be rendered in a broken state.
– Armour repair costs adjusted.
– Stinger drop selection adjusted: 40% StingChitin , 60% StingSpike
– Increased pre-delay before attacking for Poacher Scout enemies.
– Reduced Poacher Heavy Turret fire-rate and fixed inconsistent cover tracking.
– Added a target reticle around Kivu’s sprite when in the Heavy Turret section for additional clarity.
– Removed ‘generic’ fish from the Savannah catching pool.
– Adjusted position of Kupaki memory to prevent overlapping.
– Adjusted description of "The Gardener’s Gift" task for clarity.
– Updated defeat text for clarity if defeated by the final boss without wearing the Gardener’s Mantle.
– Adjusted barrel bomb collection text for better clarity.
– Reduced volume of player dash effect.
Bug fixes:
– Breaking the final boss pylons will now recover the player’s STM.
– Fixed Shaman not allowing the player to sell monster drops.
– Removed extra scout Prowler in the Camp Attack scene.
– Fixed Collapsable Crafting Bench not being a required pick-up item.
– Fixed Old Prowler Camp map-clipping issues.
– Fixed Red-Tonic focuser incorrect "Pummeler" text.
– Fixed Pole upgrades not providing rarity bonuses.
– Fixed Writhing Mass 0 shard drop causing it to instead give the previously slain enemy shard count.
– Fixed incorrect Dusk-Shroomy Rice Ball cooking text.
– Fixed Decaying Complex dungeon translation texts still appearing untranslated.
– Fixed introductory capture scene breaking due to movement blockers if a ranged weapon was used to break the battery.
– Fixed introductory Maku interaction dialogue inconsistencies.
– Fixed incorrect tutorial messages from playing when defeated by tutorial enemies.
– Fixed Merchant Renown reputation resetting to half when reaching the cap for this build (40,000).
– Fixed missing dialogue condition check for examining Holding area milking pod.
– Fixed incorrect clock values for Sub-Maps.
– Fixed incorrect spine regeneration amounts when resting with a tonic.
– Fixed some world items changing sprite when interacted with.
– Fixed Poacher Fort entrance blocks not providing cover.
– Fixed gallery grapple image inconsistencies.
– Fixed map-weight check exit causing marker visuals to remain on screen.
– Fixed successful time-out post escape black screen issue.
v1.09
– Downgraded NW.js from 0.92 to 0.72 for compatibility with Windows 7 – 8.1 devices.
– Increased size of scaletree farm interaction box.
– Reduced STUN protection scaling from 2% reduction per DEF, to 1% per DEF.
– Added additional speed-resets post escape / rest to prevent state-based speed reductions from lingering.
– Added HUD removal redundancy to prevent cases of darkened screens even when associated equip is removed.
– Added stun removal exception for ‘Old Trap Chestbinds’, ‘Reinforced O.T.C’ and ‘Leather Chestbinds’.
– Added missing Writhing Mass 02 CG to the Gallery.
– Adjusted QTE text from ‘mash’ to ‘press’.
– Adjusted Time-Out safety check to use a forced map leave instead of the option variant to prevent players getting stuck on a black screen.
– Adjusted cooking pot interaction to not automatically apply the upgrade until the campfire has been build.
– Fixed inconsistent Whip stm regen, causing it to stop regenerating after one a single swing, due to stm adjustments calculated before higher stm cost calculated (Likely cause of the final boss STM issue).
– Fixed lingering transparency when dashing into the tutorial end trigger event.
– Fixed Sentry gabs not translating despite having the translation option active.
– Fixed Trapper-Friendly dialogue from appearing on props despite player.
– Fixed Tonic Focusers occasionally providing two tonic effects at once due to selection variable not skipping the overall tonic selection event (selecting tonic 1 would still check through tonics 2, 3, 4 etc).
– Fixed Heavy Glowing Piercings not being able to be disenchanted.
– Fixed Trap/Misc CG menu missing ‘Return’ text.
– Fixed incorrect ‘Spitter-step’ state description (adjusted from 15% to 20%).
– Fixed Poacher Drone interactions in the Right-Up Savannah node.
– Removed the ability to quit out of the final boss defeat ‘Leave’ option, rendering you stuck on the plinth.
v1.08
– Fixed final boss occasionally repeating the first teleport scene after breaking the pylon due to internal timer overriding the end-scene eventing.
v1.07
– Increased will-corruption gain from Reaver / Ambusher captures from 40 to 60.
– Added redundancy item gain for Chieftain’s Clasp if the item is lost before crafting the mantle. (You must have the woven set unlocked.)
– Adjusted recipe of Stone arrows to 2x Ironbush sticks and 2x Flint Shards.
– CRITICAL: Fixed final boss defeat not triggering a permanent game over. If you were defeated by the boss in a previous save and were taken back to your camp, your save may be damaged.
– Fixed Poacher arm coverings not unlocking the accessory when disenchanted. (you will have to disenchant the gloves again in order to unlock the accessory)
– Adjusted capture eventing in cases of the player and opponent defeating each other at the same time (player has advantage).
– Fixed Spiker tonic regen stopping due to quick-switching / swapping out weapons.
– Fixed Grazer Loin drop item weighing 5 instead of 1.
– Fixed Throwing Knife Holster visual remaining even after unequipped.
– Fixed Underground barrier inconsistencies.
– Fixed Gallery CGs overlapping when multiple are played in one instance.
– Fixed slow-speed items overriding the Quick-Step and Harasser tonic.
– Fixed disenchanting the Leather mask and chest binds giving you duplicates.
– Fixed incorrect removal item description for Leather Chestbinds.
– Fixed Final Boss starting on the incorrect phase due to attack charge variable not resetting between previous bosses.
– Fixed Final Boss double TP due to speeding up dialogue.
– Fixed Chieftain’s Mantle crafting cancel not giving back the clasp item.
– Typo / grammar fixes.
v1.05
– Updated NWJS to on windows builds 0.92 to improve deployment performance.
– ‘The Fortress’ task description updated for clarity.
– ‘Serpents and Shamans’ task description updated for clarity.
– Updated general Task description / requirements.
– Increased size of ability description box.
– Increased size of shaman dungeon bridge hitbox.
– Adjusted position of Blue spitter in the fisher’s Hut locale.
– Added an additional drop-down point in a side node from the Streams.
– Added ‘setDefaultSpeed’ event to enemy capture eventing in off chance that a stun procs the moment the player is captured, causing a permanent reduction in speed until rest.
– Added forced STM-regen switches during final boss fight phase change events to prevent STM regen from stopping.
– Added missing material requirement to the berry pile.
– Added grapple reset redundancies to prevent incorrect grapple images from appearing.
– Added a CG switch resetter event that runs when the character refreshes to prevent occurance of leaking CGs across other events.
– Added redundancies to off chance where the ‘maxed-out’ switch for the Old Traps would suddenly play the scene again even when not bound.
– Added missing well-bred state post poacher capture.
– Added redundant ‘grapple-off’ states to further prevent post-grapple defeats freezing all enemies on the map.
– Added redundancy for if the player progresses past ‘Setting Down Roots’ task without completing it.
– Disabled dashing against crates to prevent clipping issues.
– Fixed issue of lingering CG on the third stage of the final boss.
– Fixed overlap issues with Kivu’s introductory tent.
– Fixed capture escape dialogue with Maku not restoring the HUD.
– Fixed missing Savia plant in the second Savannah entrance.
– Fixed Spitter boss ‘grapple’ defeat not teleporting the player to the correct capture area.
– Fixed Spitter boss defeat causing the game to lock up if no space is free for the spitter to walk backwards into.
– Fixed audio sub-options not saving (disabled menu audio-muffle).
– Fixed Lurker causing an insta-defeat the first time.
– Fixed one-time chest in the spitter hideout causing another one-time chest in the Streams dungeon to open. (converted to a respawning chest).
– Fixed Shaman Garth scene from skipping over the night encounter if player rushes ahead to the Shaman.
– Fixed black-screen issue caused by the scripted night Garth encounter when a player rests indoors.
– Fixed redundant accessory stats.
– Fixed Stinger post-capture black screen on first scene.
– Fixed player freezing when entering the Fortress when the player does not have the ‘Fortress’ task on hand (optional task).
– Fixed incorrect Hunter-Bound Suit state description when attempting to disenchant / remove.
– Fixed infinite Savannah chest.
– Fixed Shaman tasks being unlocked via dialogue from other characters.
– Fixed looping text when handing in fish at max reputation.
– Fixed translation switch text in Sentry dungeon.
v1.03
– Added redundancy event for NPC timings
v1.02
– Fixed old trap event repeating when selecting the ‘remain in place’ option. (Note that if you are already stuck in the choice option, selecting remain in place again will break you out but will lose your items.)
– Removed placeholder text when pushing blue boxes in a certain way.
– Added wall to the back of the holding area.
– Adjusted pitch of grass step pitch to reduce high pitched distortion.
– Fixed lingering ‘grapple-state’ due to Lurker drop-down event not clearing if failed.
– Fixed bug where losing twice to an ambusher or reaver would stop the escape event from running.
– Fixed crafting accessories giving you invisible items (not supposed to give anything).
– Added additional fade and tint switches post Snatcher Plant scene.
– Fixed a textwrapping issue.
– Removed repeating Jungle Vambrace recipe.
– Mask bind HUD now removed upon Kwolo service.
v1.01
– Fixed STM tutorial image getting stuck on the screen during the initial Spitter fight.
– Fixed ‘event error’ message occuring during camp-attack sequence when boss attempts to teleport.
– Fixed Decaying Complex trap fails causing the event to continue post defeat.
– Added kit-off switches to prevent spitter capture area from forcing a reset.
– Adjusted ‘knock’ effect timing to ensure that it lines up with the renown-board.
– Added additional redundancies to Charger attack event to prevent ‘no-capture’ error.
– Added additional switches to prevent Sentry capture scenes from not turning off.
– Added back-up rep-board eventing condition.
– Fixed walk-down eventing issue.
– Added back-up TP for self-Sustenance side task unlock.
– Reputation board now has to be unlocked in order to see merchant visit messages.
– Disabled time-pass mechanic for the metal binding trap (causing too many issues).
Demo version
– Includes one ‘expedition’ level and 6 ‘scenes’.
Developer Notes:
Contains M/M focused intercourse, dubcon / noncon sexual encounters, tentacles, BDSM, and some latex. (Subject to change in the future)
CONTROLS
-BASIC-
MOVEMENT : ‘WASD / Arrow keys’
INTERACT: ‘E’
PRIMARY / MELEE ATTACK: ‘Mouse 1 / Left mouse button’
SECONDARY / RANGED ATTACK: ‘Mouse 2 / Right mouse button’
DASH: ‘Space’
HIDE PORTRAIT: ‘Shift’ (toggle between ‘hold’ and ‘toggle’ in the options)
MENU: ESC
-UTILITY-
FULL SCREEN: F4
FORCE QUIT TO MENU: F5
Win: – – – –
Linux: – – – –
Extras: *
thanks for the links






