Going Deeper is a single player erotic roguelike/management game. You take on the role of an Inquisitor, a divination mage serving the goddess of knowledge, who has been tasked with investigating the sudden appearance of a dungeon of unknown origin. On reaching the site, you find that a team of Knights from an allied faction is already there. Teaming up with the three female knights, you take on the duty of mission control.
Can you guide them to the bottom of a dungeon, or will they fall to the corruption it throws at them?
Thread Updated:: 2024-07-06
Release Date: 2024-07-06
Developer: NRFB – – – –
Censored: No
Version: Beta 2.1
OS: Windows, Linux
Language: English
Genre:
2dcg, Adventure, Ahegao, Big Tits, Corruption, Fantasy, Groping, Humor, Lesbian, Management, Masturbation, Mind Control, Monster, Monster Girl, Oral Sex, Rape, Strategy, Teasing, Tentacles, Turn Based Combat, Voyeurism
Installation:
- Extract and run the .exe
- The game may create a file named override.cfg within the same directory as the .exe. This file is used to save in game settings only.
- Save data is located in AppData\Roaming\Godot\app_userdata\Going Deeper but it can be deleted from within the game so you shouldn’t NEED to do anything with it.
- You can create a modding folder anywhere you want, but you must be able to navigate to it, and any and all mods must be within that same folder.
Changelog:
Beta 2.1 Bugfix Changes:
- Disabled the Abandon Current Run button in the options menu when not on the title screen.
- This button (and the delete all save data button) are buggy and probably don’t even really need to exist at all.
Content:
- Added the first events for a few different event chains featuring the Witch
- 1 (small) New Trap
- 7 New Skills
- 1 New Curse
- 4 New Spells
- 1 New Trap Status Effect
Changes:
- Added AI image generation use disclosure to the credits menu.
- The dungeon camera’s allowed movement bounds will now dynamically shrink to fit the actual size of the map (with enough wiggle room to hopefully not give too much about the map away).
- The game will now attempt to center itself when opened in windowed mode at a larger resolution.
- Added an option to skip to the next dialogue choice when the hotkey to skip an event is pressed and the event has dialogue choices.
- This MAY not have been exhaustively tested. It SHOULD work fine in normal cases but there MAY be some ways to break it and some scenes MAY cause weirdness like backgrounds/music/images not changing to match the state they should be in at the time of the choice (if you went through the dialogue normally). Possibly.
Bugfixes:
- Fixed dialogue choices getting locked in even if you went backward to before they were made while watching scenes from research notes.
- Fixed unexpected behavior with the Gluttony and Heat Wave curses due to lacking max_rank fields.
- Fixed Horn of Battle events not having associated dialogues.
- Fixed a bug where choices made in dialogue were not jumping to the correct place in the dialogue afterward (though the chosen option WAS still being set on your save).
- Fixed a bug where allies would always agree with any suggestion the player made for their next activity in camp.
- Removed the Imp portrait that was just kinda hanging out at 0x0 on the map.
- Fixed a bug where allies set to wait inside an empty room that then became dark would continue waiting indefinitely rather than moving out of the dark room.
- Fixed I’ll Cover You! skill requirements checking for Health of 25 or higher rather than 28.
- Fixed a bug where the Drider was failing to find a suitable room to move to during her Cocoon Armor event.
- Fixed the rank up skill window not showing custom tooltips properly.
- Fixed Horn of Battle’s name having no spaces in it.
- Fixed the Flytrap spell’s wording to specify it does not lower Thorns duration rather than Thorns cooldown.
- Fixed ally pathfinding slightly deprioritizing monster/trap rooms that were visible but NOT explored.
- Fixed being able to invite allies to your tent and do desire manipulation things before finishing floor 3.
- Corrected Dividend’s spell description saying the one time cooldown is 30 actions when it is 30 turns.
- Fixed the Fist Pump skill checking if the character has Grace rather than the listed requirement of Let’s GOOOOOO, making it actually impossible to qualify for.
- Fixed several skills that had requirements stating they required associated Desire Drives to be at a certain level but actually checked that those. Drives were at the next level up (asking for High but checking for Intense or asking for Intense but checking for Obsessive)
- This affects Adventurer’s Drive, Capacitor Discharge, Cleave, Fleetest Feet, Get It Together, Helping Hand, Holy Shield, Mad Dash, Rend In Twain, Shield Bash, and Too Rich To Die.
Beta-1:
Alpha-16:
Alpha-15:
Alpha-14:
Alpha-13:
Alpha-12:
Alpha-11:
Alpha-10:
Alpha-9:
Alpha-8.3:
Alpha-8.2:
Alpha-8.1:
Alpha-8:
Alpha-7.1:
Alpha-7:
Alpha-6.5:
Alpha-6b:
- Changed the dialogue system to front load all resources used in the dialogue script
- Fixed intermittent crashing in dialogues
- Fixed a bug that was preventing music from playing
- Fixed a handful of events having formatting errors that would prevent them from displaying (specifically Gazer, Deep Dream Tea, Pollen Flower)
- Fixed a bug with ambient sounds in events.
Alpha-6: First public release
Developer Notes:
Hi. This is an entirely new game made entirely from scratch in Godot by me and only me (aside from some of the assets). My goal is to create a game that is fun to play, with mechanical depth, while also offering a good experience as a porn game.
Note that this game will ask that you either:
A) Engage with the mechanics and actually play it like an interactive experience and not a passive one, OR
B) Accept that you are more likely to face consequences for not doing so, up to and including possibly losing the game (which has rogulite metaprogression anyway)
When moving between game versions, it is recommended that you finish (win or lose) your current run in the old version or simply start a new game in the new version. Metaprogression (KP, etc.) will carry over between versions, but data changes may cause errors if loading the save of an individual run into a different version than it was started.
Win: – – –
Linux: – – –
Extras:








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