A mysterious new convention, a mind-breaking pink mist, powerful monsters, and a shadowy organization pulling the strings.
Can you uncover the mystery behind it all, and survive the night?
Thread Updated:: 2024-12-29
Release Date: 2023-06-30
Developer: Carpetwurm –
Censored: No
Version: 1.1.5 Deluxe
OS: Windows
Language: English
Store:
Genre:
2dcg, 2d game, animated, male protagonist, big ass, gay, furry, monster, anal sex, oral sex, rape, multiple penetration, group sex, combat, rpg, futa
Installation:
1. Extract and run.
Changelog:
v1.1.5
fixes a glitch where sometimes the ending cutscene wouldn’t trigger after fucking the final boss.
It’s hopefully the last update for the game, as I’m unaware of any further bugs or issues. I’m starting work on another NSFW game project, which means I finally should update my copy of GameMaker Studio 2 to the latest version, I’ve been stuck on a build from 2019 for the past 3 years now since updating would brick Moontide/Tailbound.
If any game breaking bugs are discovered, it’s always possible for me to downgrade and fix them, but it’ll be a huge pain in the ass to do. But, still entirely possible.
Thanks for all your support over the years!
v1.1.3
Fixes:
-No longer take damage during cutscenes
-Fixed drop pickup for money playing forever if you have $999 and are standing on a pickup.
-Ataraxios 3 no longer dies after one hit. Oops.
Changes:
-Changed droprate of Anu cash
-Changed prices of stat upgrades.
v1.1.2
Changes:
-Steam didn’t like that the game doesn’t autopause if your controller is disconnected, so I made it do that. I LOVE STEAM!!!
v1.1.0
Additions:
-Added a new sidequest to the game which unlocks an alternate ending at the end of the game. This includes new rooms, a new key item, and new cutscenes/ending illustrations. You must destroy all P-AD cells to see the full ending still, but completing the sidequest will still effect the "bad" ending. Does not require a new game or NG+ to unlock this new ending.
-Added new areas to Level 3.
-Added the "Enraged" Anu variant enemy, which appears in the new areas.
-Added a special interior version of Ashe’s shop.
-Gave Alex a gun. (Maybe Gyronet should’ve invested in metal detectors…)
Fixes:
-Might’ve fixed issue with Ataraxios sometimes not triggering final cutscene after death, couldn’t recreate the original bug.
-Fixed internal buff handler crashing when quitting the game with active buffs
-Fixed game tweakin’ out if userconfig.tbs is missing.
-Topple meter automatically cancels if the player enters a cutscene
-Respawning from the starting of Level 1 now plays music properly.
Changes:
-Updated savefiles to NOT be HWID limited, meaning you can now transfer saves between devices. (Old save files are .ini, new ones are .tbs. The game will automatically update .ini saves to .tbs on launch.)
-Made the Anu more aggressive, making it harder to corner him.
-Made normal enemies deal more damage in NG+.
-Drew a new icon for the game.
v1.0.0
Additions:
-Added "Shaky Legs" Skill
-A couple new name secrets
-Added a new bullet type/pattern for Rykah
-Added Sound Effects & Music
Fixes:
-Buff handler correctly restores unbuffed values once it’s destroyed.
-Alex now properly reacts if the player has met Poco before meeting him.
-The Return of Vulnrable(tm)
-Fixed Rykah’s intro always skipping
-Fixed backgrounds not showing in the correct places… Strangely, no one’s reported that glaring issue.
-Finally fixed the pipe room in L3 erroneously resetting on room re-enter. Will now only reset if you die in the middle of doing the puzzle.
Changes:
-Lust is now reduced when you’re fucked by an enemy.
-Sex Scenes are now skippable by pressing the menu button.
-Credits now accelerate while holding the skip button
-Changed a bit of Ashe’s dialogue
-Messed with pickup droprate
-Game is no longer in beta.
v0.1.9
Additions:
-Added the credits screen.
Fixes:
-Fixed an issue/slight exploit with the boss item resetter
-Can no longer take damage or die while entering a door.
-Fixed Ataraxios’s OOB script, as well as his pathfinding
-Fixed wonky crate collision in Level 4
-Fixed electricity hit code sometimes resulting in the player going oob
-Fixed one of the Level 3 steam vent puzzles not resetting
-Fixed typo in Ataraxios’s game over
-Fixed typo in Drago’s sub scene
-Fixed possible Jonas softlock
-Buffs no longer stay active after death
-Player can no longer be hurt after dropping to 0 HP, or maxing out lust.
Changes:
-Updated readme files
-Updated splashscreens
-Added shorter cutscene for Rykah, forgot to do that in the last build
-The keycode door now takes multiple different secret inputs, instead of just 9053.
-Removed Alex’s room from the full map view, to cut down on player confusion
-In the map screen, made it so the current room flashes black as well in order to make it stand out a little more.
-Gave Avids a dizzy state that triggers after they tire themselves out
-Made the steam pipe/box puzzle a little more leniant
-Made the middle path of that one steam puzzle in Level 2 a bit easier
-Cutscenes now stop the player when triggered
-Gave enemies a consistent fuck radius of 40 pixels from their center.
-No longer able to jump off of ledges and into traps
-Redesigned the platform room in Level 4
-Redesigned the glass key room in Level 2
v0.1.8
Fixes:
-Fixed Pre-0.1.7 saves loading the player into the wrong room, however since the incorrect stack order also makes object ids wonky, decided to make Pre-0.1.7 saves incompatible with versions going forward.
-Gave an outline to levers, which didn’t have one before for some reason.
-Fixed Ataraxios’s shitcode for detecting when it should go dizzy/tired
-Fixed the first snake room in L2, was meant to be an enemy room that locked you in, didn’t notice this was broken until someone pointed out that you could re-trigger the falling Snakes if you left and re-entered without killing them all, which shouldn’t be possible.
Vague:
-Any fatal errors with Ashe’s shop not having set surfaces (should) be fixed now. (Couldn’t replicate the initial crash myself, but implemented a safeguard against it)
-Might’ve fixed a startup crash? (Person who reported this bug may have corrupted their data somehow)
Changes:
-Entering doors now prevents you from losing/gaining energy and lust while transitioning to the next room.
-Nerfed Avid’s P-AD attack
-Ataraxios now laughs on a set interval during his first phase
-Can’t accidentally skip cum scenes on animations anymore.
-Made it so long repeatable cutscenes (Ashe’s intro, Jonas’s intro, and Ataraxios’ intro) have shorter alternative scenes that play on repeat visits.
v0.1.7
Additions:
-Added all 29 sex animations
-Added the Gallery
-Added a menacing secret
Changes:
-Changed text for the clothes cutscene
Fixes:
-Fixed maps for l3_14 and l4_16
-Can no longer open menu while falling
Vague:
-Might’ve fixed being temporarily controllable during in-cutscene sex scenes
-Might’ve fixed rolling into doors while being hurt triggering an OOB freeze
v0.1.6
Changes:
-Updated the credits splash screen
-Made the player’s "Critical State" trigger at 3hp instead of 2hp, and changed drop rates to only start dropping health when they’re in this critical state. (Before this, props would drop apples more frequently if the player was at less than 20% of their max hp.)
-Added a pulsing red border to the screen that syncs with the energy bar pulsating when the player is in their critical state.
-Alex now reacts if you’ve met Poco before meeting him
-Added a little more variety to Ashe’s shop dialogue.
v0.1.5
Vague:
-Might’ve fixed Slimes going out of bounds? Worked on their collission script a bit more and still haven’t been able to get them to go OOB, but it’s hard to replicate in the first place so it may or may not still be an issue.
Fixes:
-Can no longer trigger warp zones or cutscenes when Lust is maxxed out
-Buff effects hide themselves during cutscenes, they also hide for dialogue.
-Gellies and Pits no longer hurt while invincible
-Fixed the "Confusing Perspective" room in Level 4 the best I could
-Removed some typos in Ashe’s cutscene, and Jonas’s exposition cutscene ("doesn’t doesnt" and "peaked" instead of "piqued")
-Tried making the second key chest in Level 2 more blatant
-Removed the shop tutorial from Newgame+
-Made it so that all power turns off at the end of that one vent electricity puzzle (level 3), making it possible to backtrack through
-Fixed Veldrake’s attack patterns, nerfed his P-AD attack, made his Fire attack hit more consistently. His pattern was meant to be based on the player’s LUCK stat, however I forgot to program it in so he rarely (if ever) did his breath attacks.
-Fixed P-AD hazards affecting the player while they’re getting up after sex scenes
-Made Kobolds, Dragos, Avids, and Anu less spazzy when chasing the player
-Made it harder (hopefully impossible) to clip through electricity traps via rolling/running into them
-Fixed a game freeze that would happen if you cornered Jonas during his fight in a specific way
Changes:
-Removed a couple of the Avids from Level 1
-Made Lust gain on topple a little less aggressive
-Can now hold X (Or whatever you have button 2 mapped to) to skip through sex scenes, similar to how you can hold X to skip dialogue.
-Gave the player invisible i-frames after getting up from a sex scene, as well as getting up from topple.
-Electricity and Glass/Spike traps now collide with the player’s shadow rather than their actual hitbox, making it easier to navigate them.
-Made P-AD vent traps slightly less potent, however they’re still dangerous enough to make WILL upgrades worth buying.
-Rebalanced enemy drop pools, making drop % lower across the board.
-Also drastically lowered drop % of money from props
-Enemies that die while toppled have a 1.5x multiplier on their drop chance check
-Rebalanced shop prices
-Rebalanced boss HP, made them generally tankier.
-Made the Macho skill a little less stupid
Additions:
-Added a few new name easter eggs
-Added a few new lore props
v0.1.4
Fixes:
-Fixed certain pipe puzzles not working correctly
-(Probably) Fixed Gellies going OOB
-Fixed Sweeper skill, it was making it impossible to kill toppled enemies. (Since it’d constantly set their HP to 1)
-Fixed the monster trap room puzzle(s), would think the trap is completed if the player fucked any of the enemies.
-Fixed being able to roll and open the map at the same time
-(Probably) Fixed bug where if you paused and took damage at the same time you’d be invulnrable infinitely
-Stopped the game from loading the game’s version from save files
-Fixed Clothes cutscene not setting the player’s facing correctly, ditto for Ataraxios fight
Changes:
-Buffed P-AD vents, and other P-AD objects in general.
-Removed the tutorial from Newgame+ runs.
Developer Notes:
Tailbound is a lewd top-down 2D hack n’ slash game, that finishes what my last game, , set out to do. The game features Zelda-like gameplay, but at a far faster pace and with more of a focus on abilities and level hazards.
The game has 29 fully-animated Sex Scenes, with the sole focus of Male on Male content. Not to mention, 4 levels, 7 enemies, and a multitude of secrets, easter eggs, and lore scattered about.
Tailbound Beta
This isn’t any Patreon-only-20-delays-per-month bullshit. The game is complete, it’s beatable, and it has porn.
All sex scenes, enemies, levels, bosses, cutscenes, secrets, stats, skills, items, etc. are complete and in the game. Of course, so are the basics like settings/gamepad support/custom controls and a gallery for viewing previously viewed animations.
The game is only still in "Beta" because it’s lacking sound, which I’m currently having handled by two friends. (As well as having some bugs that need to be worked out) Beyond that, it’s finished. The $10 asking price will be lowered to $5 on full release, so if you want to be cheap then just hold your horses. Those who do pay the $10 for the Beta, though, will get the Deluxe Edition of the final game, along with their name in the credits (if they join the Discord server)
Win: – – – –
Deluxe Extras: – – – –
thanks for the link








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