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 Bound Town Project [v34] [Ryuu01]

Prototype
it’s a mild. . . well not really mild BDSM themed exploration/stealth game with no nudes where the player starts as just a random woman who just moved in to a town called Boundtown, where there’s only female residents inside. Player will somehow get kidnapped and the journey starts there

BDSM, here’s what’s the minimum spec
– CPU | intel(R) Core (TM) i5-9400F 2.90GHz
– GPU | NVIDIA GTX 1050 Ti (prepare to use lower scale resolution)
– 16 Gb of RAM


Thread Updated:: 2025-03-10
Release Date: 2025-03-01
Developer: Ryuu01 Discord DeviantArt
Censored: No
Version: Prototype 34
OS: Windows
Language: English
Genre:

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3d game, female protagonist, big ass, big tits, sex toys, spanking, bdsm,

Installation:

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1. Extract and run.

Changelog:

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Prototype 34
– escaping restraints now will grant player restraints according to which restraint is broken
– only tape bind will not yield restraints if escaped
– added armbinder for players to use on NPCs
– the only way to get armbinder is to escape from it, which can only be done with the escape device
– escaping lvl 3 and 4 armbinder will not yield armbinder but straps instead (which type depends on the color)

Prototype 33.1
– implemented new function for players to tie up NPCs
– whem in middle of tying, a smaller HUD will pop in the middle of the screen showing which location to tie and which restraints can be use for the selected location
– the game will be paused while player is choosing inbetween location and restraints
– changes on melee NPC behavior, NPC will not instantly react after out of range but instead they will always finish their attack combo first if not interrupted

Prototype 33
– control changes with reload on keyboard specificly
– added few sound settings, only works on player’s footsteps / restraint sound and player moans atm

Prototype 32.1
– NPC AI overall behavior fixes
– Melee oriented NPCs now have different weapons, with slightly different behavior
– black & red catsuited dominant will have a stick
– purple suited guards will have one handed tonfa

Prototype 32
– player can now have checkpoint after getting to room with blue colored card key
– when player get their checkpoint, player no longer spawns in cell but in safe room
– if player is captured at any point, checkpoint should be reverted and spawn back to cell
– there’s a keycard in the cell in order to test the green colored key card

Prototype 31.1
– small changes to character customization HUD
– some doors now have Devices which is a locked door
– in order to open locked doors, players need to find a keycard for the specific door
– added Game Start Screen

Prototype 31
– changes to wetsuit and Combat Suit
– added lockers, top open the locker player have to be close to the device implanted, to close either from inside or interact with the device again with E key on keyboard or Triangle / Y on controller
– if bound, the hitbox to open lockers are located on the hands so player need to align they hands to the device to open and close the lockers
– lockers will block visibility so it’s a completely safe hiding place even when bound, and when player’s inside it, the door will go transparent
– changes to gear/inventory HUD for further developments

Prototype 30.2
– added counter desk prop, it has sharp corner on a very specific spot, it’s quite small
– adjustment to crouch walking animation and crouch hitbox
– now in order to avoid sight, ducking under the cover is recommended, if your head is still visible to the NPCs, they will still see you and shoot you on the head
– implemented hearing sense to NPCs that can be hostile to player, NPC will be alerted once it heard player’s noise if it constantly hear the player
– once alerted, the next noise that NPC heard will make her stop for a second and move into the source of the noise, until it stopped moving, it will follow the last noise that is produced by the player, so if player is trying to run away instead of crouching to somewhere, it will backfire instead
– tweaked the overhead HUD when NPC is alerted, when NPC starts to hear player ((( ))), when it’s alerted but not yet see the player (?), when it fully sight player (!)
– added Alarm Trap, if triggered it will pop out a loud noise alerting nearby NPCs

Prototype28p1
N/A

Prototype28
– added fashion loadout, to access simply press the + button on the right after opening character customization page, the option will pop on the left side
– players are given 10 slots to save their loadouts
– to save, simply press which slot, it will be highlighted indicating which slot u wan to save into, give it a name and save, if successful, the name should be changed on the list
– to load simply press the loadout slot and then press load on the bottom
– added 1 "new" hair
– just tweaks on Catsuit 2
– security level now gets autosaved
– re-take on Voice 4 specificly on fully gagged moans

Prototype27
– Temporary Security system is added
– security level will increase every time player gets send back to cell by being captured by head guard, armed guard or dominant
– added temporary Bail out system
– bail out button will give player the option to "reset" the game with selected security level (selecting sec level will be removed in the future)
– bail out will spawn the player back to cell (for now) with all restraints broken, basicly a safeword
– changes to head guard patrol path
– box prop distribution

Voices shoutout to
– Voice 1 shoutout to QuetzalyVerde,
– Voice 2 shoutout to Aife_thedarkelf
– Voice 3 shoutout to Tsuma-AMSR
– Voice 4 shoutout to ErisVox
– Voice 5 shoutout to Bashful_Echo
– Voice 6 shoutout to Rhaena

Prototype26
– Implemented automatic sliding doors
– doors will always be opened when a character is near it and will close when there’s no longer any characters near it, use it as an advantage
– players now can be apprehended even if their arms is free, as long their legs is bound
– player/dummy-chan’s arms will be tucked to the back as long they are apprehended

Prototype20

Prototype18
N/A

Prototype17p1
N/A

Prototype14
N/A

Prototype13

Prototype12
– changed room color
– handgun now actually shoot shock bullets and deal damage to dummy-chan
– after enough shots, dummy-chan will be knocked down and can be restrained as usual
– player no longer need to crouch in order to do chloforom takedown
– dummy-chan now do not crouch when player is in range, and will chloroform player if their back is shown in range
– bullets will still make moans on tied dummy-chan
– the game is forced to run at 60 fps now, so if specs are lower than minimum, sometimes u can still run, but the game speed will not decrease like before, but plays in lower frame rate instead

Prototype11p2

Prototype10p2
Initial Release

Developer Notes:

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Welcome lads, in Deviantart i’m ryuu01
this is my DA page https://www.deviantart.com/ryuu01

not a lot of peepos actually read "about" page so gotta cut it short o_O, for those who actually spend time to read this, im working on a project called . . . name’s not decided just yet but it’ll be called Boundtown for now

it’s a mild. . . well not really mild BDSM themed exploration/stealth game with no nudes where the player starts as just a random woman who just moved in to a town called Boundtown, where there’s only female residents inside. Player will somehow get kidnapped and the journey starts there

the plot is still work on progress so there wont be much about it, since there’s not much bondage theme games with 3D graphics and customizeable character, considered to make 1 for my own desires o_O, most of the 3D assets i plan to make it all myself, but with the voices sounds and etc might be another story

That’s all about it for now, always have a tidy day lads, cheers =D

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Thank you for sharing, Fluupa

Unreal Engine Bound Town Project [v34] [Ryuu01] | Free Adult Games Unreal Engine Bound Town Project [v34] [Ryuu01] | Free Adult Games Unreal Engine Bound Town Project [v34] [Ryuu01] | Free Adult Games
Unreal Engine Bound Town Project [v34] [Ryuu01] | Free Adult Games Unreal Engine Bound Town Project [v34] [Ryuu01] | Free Adult Games

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