Minotaur Hotel is a romance visual novel about Asterion — the minotaur from the old greek myth — and what he’s been through over the centuries.
During a trip you acquire the deed for a magical, dilapidated hotel sitting atop a cliff overlooking a valley. There you meet the caretaker — Asterion. As the new owner you will try to restore the hotel to its former glory and bring in guests. Meanwhile you will learn about Asterion, his crime and the sentence the gods imposed on him.
The valley below contains many secrets which will reveal more about the past and the gods — but it also houses many threats. Send out exploration teams to scavenge for answers and resources.
Thread Updated:: 2024-08-29
Release Date: 2024-08-17
Developer: MinoHotel –
Censored: No
Version: 0.7
OS: Windows, Mac, Linux, Android
Language: English
Genre:
2DCG, Male protagonist, Furry, Gay, Mystery, Romance
Installation:
1. Extract and run.
Changelog:
Build 0.5.1
- Fixed a lot of typos spotted throughout the game.
- Added a progress bar to the daily agenda sidequests, so players get a better idea whether they’re worth the time investment or not.
- On the desktop version, information and menus for characters on the team management screen are now displayed when clicking and not hovering, which plenty of players found annoying to navigate.
- Added an "available projects" tab on the daily agenda that shows the possible R&D projects the player can work towards and their requirements.
- Added an "idle" column to the daily agenda screen, since players kept forgetting to assign guests that were not busy.
- Accumulated danger and surveying stats are no longer displayed for math background players, since they don’t really contribute to new rewards (and danger in particular makes players think there are negative consequences for piling it up and refuse to put characters on exploration).
- Increased font size on some clickable elements like confirmation messages, since they’re finicky and hard to click on mobile.
- Removed some confirmation messages on the daily agenda to make navigation faster.
- Added a button on the quick menu to go directly to the files.
- Just for the record, some people requested a button on the mobile version to hide the UI. This is already there. It’s the eye.
- By popular demand, the achievements menu can now be accessed during regular gameplay and not just the main menu.
- Added a small mention of Greta’s project folder and the player character’s lead armband not being poisonous, since enough people asked about what happened with both of those.
- Fixed a bunch of bugs, including:
- The cobalts no longer appear on the waiter uniforms at the start of 0.5 if the player loads an 0.4.1 save from the end of build message.
- A "stop here if you’re doing QA" message at the start of chapter 18 has been deleted.
- Some small dialogue changes meant to play out differently if the player tricked argos on the first encounter didn’t happen, they do now. It’s not very substantial but still worth fixing.
- When moving characters around through drag and drop on mobile, sometimes the selected sidequest was not reset.
Build 0.3
Build 0.2.5
Sorry for taking so long! From the get go we wanted Minotaur Hotel to have an unique interface. That means custom screens and modifications to the menus… Which we designed with computer screens in mind. That means a lot of stuff would mess up when we tried porting the game over to Android.
We didn’t want this to be a rushjob, so we took our time and reworked the menus, user interface, textboxes, title screen, etc. to accommodate for mobile. This was a good excuse to update our UI. The menu now has subscreens to keep track of items, current guests, and more. The ledger screen is still there on desktop to have quick access to this information as well.
Other new features:
- Revamped title screen! Big buttons to make it easier for people playing on mobile.
- Added chapter transitions: We added a short screen before a new chapter starts, stating the chapter’s number and name. Hopefully this will make time skips and changes in point-of-view more clear. Plus, it gives us the chance to build some tension with each chapter’s name.
- This also gave us a chance to move around the points where a new chapter starts for better pacing.
Modifications to content:
The single most important modification relates to a point a number of players raised. People were asking about how mythical creatures fit in with this setting, pointing out how weird it is for people not minding Kota and Luke while being surprised at Asterion.
So, here’s the thing… What we originally had in mind was a kind of urban fantasy where mythical beings are known to exist, yes, but generally kept at the margins of society and seen as an oddity. But after we analyzed the reactions we got from our poll we had to face that I didn’t do a very good job on that front. Thanks to everyone who filled the the feedback form, by the way, that was essential for us to improve the game.
While making Build 0.2 we had considered another possibility… That mythical beings use a "charm" to pass off as humans. Coupled with the reaction we gathered, we figured out this would ultimately be the better option, as it would also allow us to more effectively explore a number of themes we wanted to tackle.
I edited the game to account for that. In other words, this is a retcon, yes. Sorry for the trouble, but we figured it’s best to address this now instead of letting a troublesome element bog the story down on the long term! If you want the short version of what these changes are about, here it is: mythical creatures use a charm to pass off as humans, and more often than not this charm is a passport.
Now, let’s see the changes to content.
- Prologue:
- We revamped the setting of the prologue. Our original idea for it was not coming through, people were feeling confused, so we changed it. Now the prologue happens on a bus station, instead of the player having a choice on where it happens.
- Beyond that, some dialogue was added to the Prologue. It is mostly on world building to clarify a few points people raised — a brief conversation about the supernatural.
Build 0.2
N/A
Build 0.1
Initial release
Win: – – –
Linux: – – –
Mac: – – – –
Android: – – –






