You are a girl from a small town who wants to become an adventurer with her beast friend: a centaur. While doing different quests, you will grow and will have to fight against different monsters outside town while facing dangerous situations.
On that journey to discover yourself, you might encounter new companions, perhaps ennemies, and you will have different interactions with them. You might also discover yourself becoming more and more attracted to some of them, and will slowly discover your sexuality and might succomb to corruption.
Thread Updated:: 2025-05-03
Release Date: 2025-05-03
Developer: – – – – –
Censored: No
Version: 1.9.0
OS: Windows, Linux, Mac
Language: English
Genre:
Adventure, AI CG, Anal Sex, Bestiality, Character Creation, Combat, Corruption, Fantasy, Female Protagonist, Handjob, Internal View, Masturbation, Monster, Monster Girl, Multiple Penetration, Oral Sex, Rape, Sex Toys, Sleep Sex, Text Based, Vaginal Sex
Installation:
1. Extract and run HTML file.
Changelog:
- New content
- Scenes : 14 new scenes, all with their number of variations (40~50 in total)
- One scene in the tower of gods with the Minotaur (one of the best one up to now in my opinion)
- Three when seducing (all for the slime)
- Ten while masturbating
- Two with vegetables (double penetration : cucumber + carrot or double cucumber)
- Eight with the new knot dildo and its different sizes
- Fixes
- Fixed an issue preventing you from enrolling in the Sorcerer Tower in Morya
- New content
- Quests
- One new F rank repeatable quest to help the farmers near Morya (this quest is available every three in game days in every guild, once repeatable quests are unlocked)
- One new D rank quest, to prepare for the next content. You will be required to explore a new continent names Asteb. You can already sail and go there but there is no content there yet.
This version mark a huge chance with the new fight (and seducing) system, which is in my opinion way better than the old one (which was a little like spam clicking on attack). It is a(-nother) first step for future development and gameplay, as I aim to enhanc it further with much more fight content and even, I hope, fight animations.
- New content
- Added default value in the initialisation of the octopog companion
- Artwork:
- Sextoys
- "Normal" dildo: 8 new arts (2 for each size from small to extra large), depending of your characteristics, +2 xray options
Added
- New artwork(by Diealot)
- Masturbation
- Fisting your vagina: 1 new artwork (going along with another one released in version 1.5)
Changes
- Major technical update: migration from Twine to Visual Studio code & Tweego (see details at the end of the changelog)
- Rework of the cheat menu, with many new cheats (still only available for Patreons). It is now divided into different main parts:
- Statistics
- You can increase, decrease or reset your level, attack, defense, magic, agility, corruption and money
Fixes
- Selling horses or handing over bandits no longer takes your money away instead of making you earn it
- Typo in the first bandit quest (now the text properly describe your race)
- Error in getting a value in a scene while camping
- 3 code breaks
- Few other typo corrections
Technical stuff
This version marks the first one with Tweego instead of Twine. I’ve migrated the project for several reasons:
- With Twine, only one .twee file was generated containing all the code, which, in my opinion, was not ideal. (Though Twine did provide a more visual approach to the story.)
- With Tweego, I can now develop directly in Visual Studio Code, linked to my git account, and have split the project into as many files as there are passages (currently around 600 in total).
In the short term, this change should not impact you. After thorough testing, I have not encountered any regressions. Thanks to Visual Studio Code, I can now easily identify potential code errors, which was not possible in Twine (I discovered two bugs this way). In the long run, this switch makes possible better version control and, more importantly, mod developping for the game.
I won’t reveal too much at this point, but stay tuned for further updates!
Fixes:
- Fixed a blocking issue preventing you to meet the werewolf companion at night for the first time, preventing you to move forward in the story
Fixes:
- Fixed a blocking issue in the new mission board at every guild
Preliminary notes
This version continues the trend of enhancements and improvements that were introduced in version 1.4. In addition to that, it features a more new scenes and options involving the protagonist’s and her companions.
A substantial portion of the fresh content and options sets the stage for upcoming releases, which will delve into the main character’s identity, introduce potential new companions, allow travel to other continents, and offer various player paths.
For older saves
Please use the "load last data patch" pannel in the sidebar. If you were to load a save from version 1.4, please click only onto the "Data to make compatible 1.4.x saves with 1.5" option. If you were to load your save from an older version, please load the different version in the correct order (from older to newer).
Added:
- Artwork:
- New illustrations by Diealot for the following masturbation scenes (it might not appear if you are not trained enough or too trained)
- Using 2 fingers in your vagina
- Using 3 fingers in your vagina
- Using 4 fingers in your vagina
- Fisting your vagina
Fixes:
- Fixed an issue where getting too high of a fertility stats was preventing you from getting pregnant
- Fixed an issue while fighting against demonic fishes. They now have the intended statistics and names
- Fixed an issue where the wrong text was displayed while getting the cave bad end if you were partying with the octopog companion
- Fixed one of the camping vaginal scene variation with the Centaur companion: it no long tell you asked him to use a slimen when you got the choice afterwards as a player if you have pregnancy enable and the orphanage quest done
Changes:
- Setting up default values for main character and companion customization
- Merge cave dungeon and tower of gods fight code with other fight code
- Rework cave dongeon and tower of gods code and removed bad line breaks
- Merge the different bedroom code
- Pregnancy was disabled by default ; players had to enable it in the option. It is now enabled by default, and player will have to disable it in the option panel if they don’t want to play with it
- Removed the random AI art that were put without text when cleaning the stables at Monbourg’s farm without a quest for it
Other stuff:
I will soon be open for commissions on scenes to write (and integrate to the game or not depending of what you want) or companions to add to the game, as long as it is something I’m ok with.
I will update high tier subscriber benefits soon with those new elements. Feel free to contact me before if you were to be interested. If you are interested, do not hesite to contact me.
Added:
- World
- Cave between Morya & Monbourg
- New artwork for the cave rooms (drawn by Diealot), helping in giving a better representation of where you can go.
- You can now click on the different images to move from room to room
Fixes:
- Removed two image issues (both while having sex with your Centaur, one while camping, the other one when doing the herb gathering quest for Ed the alchemist)
- Fixed an issue that was preventing in version 1.4.x to take the quest opening Boloyam or that could get you the octopog companion
Fixes:
- You can’t be stuck anymore at quest n°17 when helping the farmers near Morya defend against bandits
Preliminary notes:
This version marks a significant change, driven by multiple improvements and enhancements:
- Many new artwork drawn by an amazing artist (Diealot) – it will soon allow us to remove all AI artwork and remove the AI-cg tag
- Code reworks & enhancements
- Resolution of numerous bugs (I lost count after 80)
- Correction of countless typos (also too many to tally)
- text formating improvements (including the removal of excessive linke breaks)
- …
With my growing familiarity with the technologies behind the game, I was able to implement these extensive code enhancements. While there is still much to be done and some errors may linger for now, the overall gaming experience should be vastly improved.
New artwork are mostly available in the initial scenes and quests. To fully appreciate all the updates, I recommend starting anew. However, the choice is entirely yours!
A gallery may be added in the future, but that is not a priority for the upcoming releases.
New tags:
- Internal view
Added:
- Artwork:
- A variety of new illustrations by Diealot for several scenes, dynamically tailored base on your character’s traits (e.g., hair color):
- First time masturbationg: 1 new art
- First time camping: 2 new arts
- Second time camping: 1 new art
- Thirst time camping: 2 new arts
- Fourth time camping: 1 new art
- Hunt quests: 1 new art, dynamically tailored base on your character’s traits (e.g., hair color) and some other variables
- Ed’s quests: new arts & animations, dynamically tailored base on your character’s traits (e.g., hair color) and some other variables, including an x-ray option for one of them
- New armor quest: 2 new arts
- Alchemist quest and camping: new arts & animations (replacing one existing AI art one), dynamically tailored base on your character’s traits (e.g., hair color) and some other variables, including an x-ray option for some of them
- Scenes after the sorcerer’s tower’s quest: new arts & animations (replacing one existing AI art one), dynamically tailored base on your character’s traits (e.g., hair color) and some other variables
- Camping: new arts & animations, dynamically tailored base on your character’s traits (e.g., hair color) and some other variables, including an x-ray option for one of them
Fixes:
- Herb quest: resolved a bug after obtaining the first Aphrodyte leaf
- Quest to Boloyam: resolved a bug where defeat by the demon previously caused quest progression problems when winning against any other creature afterwards
- Corrected typos in approximately 20 scenes (renctly discovered that my spell checker may have been too accusomed to my native language)
- Addressed around 30 balise errors in various passages and scenes
- Fixed soft locks in Morya & Boloyam bedrooms when too aroused to sleep at night (now properly suggests masturbation before sleeping)
- Adjusted the code to prevent "mistakes" before completing the orphanage quest
- Repaired broken images in initial scenes
- Shops:
- Corrected selling texts for three wrongly displayed items
- Icons for unavailable items will no longer be displayed
Changes:
- Code rework for enhanced UI/UX
- Merged codes for different mission boards and guild receptionists, eliminating unwanted line breaks and improving quest hints
- Most Morya quests can now be accepted at Monbourg’s guild and Boloyam’s guild after completing the Boloyam quest
- You can now take most Morya’s quests at Monbourg’s guild and Boloyam’s guild once you’ve done the quest to Boloyam
- Streamlined combat codes for clarity in player actions
- Improved clarity in tower fight code
- Removed unwanted line breaks in various locations including caves, combat outcomes, character creation, party management and spell management
Important notes:
To make older saves compatible, please use the "load last data patch" option in the sidebar. It will prevent any error you will have with older save for the new content. If you were to load from version 1.1.x, please load first the data patch from 1.1.x to 1.2, then from 1.2 to 1.3.
New tags:
- Pregnancy
Added:
- Gameplay
- Pregnancy system (optionnal)
- Player Fertility stat (from 0 being the lowest, to 7 being the highest ; base stat being 3)
- You can now consume potions in the inventory (only for those that can be bought at the alchemist shop)
Changes:
- "Load last data patch" menu
- You can now have the option to load the last data patch from older version than the last one (example: from version 1.1 to 1.2, then 1.2 to 1.3)
Fixes:
- Typo in some scenes
- Code errors
- Error in the inventory code for thunder elemental cores
- At Morya’s alchemist, fixed the selling issue for Chlorobitus roots when you sold all of your Tanfouguite sproots
Known bugs:
- Your children names are overwritting themselves with your last child name… (if anybody is knowledgeable enough in twine/sugarcube to help me with it, I would gladly accept that help as I couldn’t correct that bug for now)
- Added
- Game appearance:
- Added approximately 100 icons to the game.
- Money is now displayed in the sidebar.
- Fixes
- Corrected text in the party management (now correctly states clicking to make a companion leave or join your party).
- Fixed issues where players were encountering bad ends after winning against specific enemies.
- Fixed issues where players were directed to specific scenes after losing fights following certain quest events.
- Fixed typos (e.g., changed "dunjon" to "dungeon," "alchimist" to "alchemist," and other misspellings). This part requires loading the last data patch in the sidebar to fully correct existing saves.
- Fixed:
- Bug preventing the player from leaving the 20th floor of the tower, resulting in the player being stuck
- Added
- Gameplay
- Capacity to decide which companion to play with. You can even now play alone (tavern of Morya)
- Capacity to decide which spells to use. You can now play with four spells at most (sorcerer tower of Morya)
- You can now properly equip all weapons and armors that could be bought at Morya blacksmith shop
Added:
- You can now sell slimes and wolf fangs in shop
- You can now equip all available armors and weapons
- You can now buy a cave map in shops
- You can now open the cave map (if you have it) when going through the cave
- You can now return from menus (inventory, stats, …)
Fixed:
- When in your bedroom in Monbourg, going back from the mirror or the wardrobe no longer make you go elsewhere but the bedroom.
- Main character personnalisation:
- Name
- Age
- Size
- Weight
- Hair color
- Race (Human or Elf)
Next Release Changelogs:
All releases bellow are already published on and for tiers having early release benefits. It will always be publicly release a month after the private release.
The main content of this release are a new companion -the dragon -, making it possible to select labels in the new fight system, many new scenes in the trials to get the new companion, an evolution of the cheat panel (to add an option to fast forward all of Morya’s quests, and to update yourself your adventurer points), and some fixes (including the one with the money issue after handing over bandits at the prison)
- New content
- Companions
- A new powerful companion has been introduced in the game with this version, which can be found in Asteb cave: the dragon
Developer Notes:
I’m happy to make my first game release. I’ve discovered Twine & Sugarcube 5 weeks ago and gave it a try, as I wanted to do a porn game oriented on monsters and mythycal beasts. It might not be perfect as it was a new to me. I couldn’t put too much time on it and I didn’t developped games before. I hope you will like it as much as I enjoyed making it!
I am planning to continue working on it and have much more gameplay, stories and scenes I want to add in the near future (using captured monsters, monster fuck, adding more images…). I’m trying different image AI generators but for now I’m not satisfied with any of the result I got and my computer nearly died because of it. I stole borrowed temporary few images to make the game visually better, but hope I will soon be able to get my own images.
All: – – – – – –
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