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Smetanka [Final] [Diamond Cats Studio]

StarBreed It is a 3D rail shooter that features a colorful, low poly aesthetic.
The game will feature fluent arcade game play, with characters of many alien races.


Thread Updated:: 2025-04-06
Release Date: 2025-04-04
Developer: Regulus PatreonTwitterDiscordSteam
Censored: No
Version: 0.13.1
OS: Windows, Linux
Language: English
Other Games: Link
Genre:

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3d game, 2dcg, animated, shooter, vaginal sex, monster girl, monster, sci-fi, big ass, big tits, male protagonist, futa, sex toys, handjob, creampie, simulator,

Installation:

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1. Extract and run.

Changelog:

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v0.13.1
Hotfixes
>Made it so auto-target abilities(Lana, MITEs, summons, etc.) no longer target the lamp in Titas2 that changes between subspace.
>Made it so auto-target abilities will properly track Brisk(Zol’gan2 boss).

v0.13
MAJOR:
-New level: Titas2
-2 new Hscenes for Tanya
-new Hscene with Pix (and optional Rooster)
-Further UI overhaul (It’s not quite done, so there might be some inconsistencies, but it’s getting close to being finished.)
-Added new Defensive option: Blink

Minor:
-Added alternate hair for Tanya
-2 new dialogues for Tanya
-Implemented some new backgrounds in the hubs/menus
-Added Fullscreen button for pin ups
-Added several new pinups

v0.12
MAJOR:

-New level: Zol’gan2
-2 new Hscenes for Rooster
-New Brothel Scene for Male Aether
-New song has been added to Raptura2
-New song has been added to Zol’gan2
-Added "facecam" to Nika’s "Extra" Hscene.
-Partial UI overhaul (Do note that many screens are in an awkward "transition phase" and further changes will come)

Minor:
-Added mouth variations to Lana’s 3rd and 4th Hscenes.
-Added additional transmission dialogue to Raptura2
-Rooster’s EX ability has been added (upgraded after Zol’gan2)
-Added 2 new dialogues for Rooster.
-Added alternate hair for Rooster
-Increased hitboxes to red spiders in Zol’gan levels.

Bug Fixes:
-Walkers in Molbon2 will now die when golem runs through them
-Fixed a bug where enemies would render in front of transparent materials.
-Fixed a bug with Raptura2’s checkpoints where the player would spawn at the wrong checkpoint, which can lead to the escape boss not spawning.
-Fixed a text issue with Pix’s passive.
-Fixed some visual bugs with BarrelRoll2
-Fixed a a bug with hover animations in the hub

v0.11
MAJOR:

-New level: Raptura2
-2 new Hscenes for Lana
-New "Extra" scene for Nika
-New song has been added to Catiya2
-New song has been added to Nova’s boss fight
-Full keybinds for Keyboard/Mouse and Gamepad have been added.
-Added a "!" marker to characters at all allies at affinity thresholds(0,25,50,75). They will now have a brief dialogue leading into their Hscenes for the first time. (This means if you are loading old data, you will need to catch up to these flags.)

Minor:
-Lana’s EX ability has been added (upgraded after Raptura2)
-Added alternate hair for Lana
-Bosses will now always show health bars
-Revised Pix’s passive. Instead of seeing boss health, she will now see enemies through walls.
-Tanya ‘s 1st and 2nd Hscene have swapped order.
-Lana’s 1st and 2nd Hscene have swapped order.
-Added voice moans to Lana/Siren/Pix’s 3rd and 4th Hscenes.
-Nova now has a new Transmission art
-Made it so Nova explodes buildings more often in her fight
-Made some balance changes to Nova’s boss fight.
-Dimmed some lights in Neos.

Bug Fixes:
-Fixed a bug in Nova’s boss fight where the buildings wouldn’t loop properly after a while.
-Fixed a bug where Male Aether would have a rogue voice line in Catiya2
-Fixed a bug where Event Hscenes would show in Pom’s hub before actually unlocking them.

v0.10.1
MAJOR:
-New level: Catiya2
-2 new Hscenes for Female Aether
-New "Brothel" feature.
-new Hscene with Aether/Nova (Game Over screen for female Aether)
-Added an extra segment to the end of Catiya1’s intro/Hscene. Nova now has a conversation portrait/animation.
-New song has been added to Pearlus2

Minor:
-Large optimizations on Titas
-Added party member dialogue to Pearlus2
-Added Health pickups in Pearlus2
-Fixed some major tracking issues with Siren’s Bioelectricity, and MITE Drones.
-Made a minor adjustment to Nika’s eyes in her conversation animations.
-When a party member’s affinity reaches 49, a prompt to complete their next level will appear as well.
-Made changes to the colorspace of all animations. Colors may be slightly different than they used to be.
-Pix now gains 4 affinity if you kill pigman in Molbon2 before he gets executed by the golem.
-Fixed a bug where charge shot would delete Molbon2 boss’ vulnerable points.
-Molbon2 Boss’ vulnerable points now jiggle when hit.
-Custom music in the sex pod should now play properly when loading into it.
-Final charging golem in Molbon2 has had some collision changes, so it is easier to get around.
-Reworked the falling rubble in Molbon2’s boss. Their audio should now be more readable.
-Fixed a bug where if you loaded a file, then started a new game while in the same session, you actually would not start a new game.
-Fixed a bug where achieved medals would sometimes not show up on level select.
-Aether in Hscene room will now need 50 resolve to choose female states.
-Aether in Hscene room can now "Idle" as female Aether as well.
-Fixed a bug where Rooster’s Affinity pop-up would act weird and double up in Zol’gan

v0.9.1
MAJOR:

-New level: Pearlus2
-2 new Hscenes for Siren
-New Hscene with Pom
-Upgraded Siren Ability
-Added Hscene Gallery in Hscene Room
-Added Character bios in Hscene Room
-Added ability to change music in the hub via Hscene Room
-Overhauled female Aether in Hscene room
-Due to a bug Female Aether’s in-game transmissions were never in v0.8.. but she should be now.
-New pinups in the shop.

Minor:
-Gave Siren an alternate hairstyle
-Added alternate outfit for Rooster
-Made it so Rooster’s passive can no longer kill the player
-Pix’s satchel no longer detonates from shooting it. It now will detonate when you press the satchel button again.
-Increased MITE and Lana attack range
-Made it so in some boss fights, Lana, MITE, and flame wave attack range are massively increased (So you can use them effectively against the Golem, and Pom.)
-Pix’s EX satchels will no longer explodes from the other satchel’s explosions.
-Added new facial variations to Pix’s 3rd and 4th Hscene.
-All controls now use the new input system
-When using a gamepad, if no UI is selected, it will now search for a button to select (previously UI being unselected would render UI navigation impossible with gamepad)
-Made it so purple attacks (purple claws, and spider attacks) now do initial damage on impact as well as their drain.
-Pausing in game now displays your ally’s abilities.
-Pom has new transmission art when she is friendly.
-Made is so in Hscenes with Female Aether toggle, the initial state will depend on whether you chose female or male aether in the hub.
-Removed "Delete Data" button on the menu screen.

Bug Fixes:
-Added affinity to Nika’s card in party select
-Fixed a bug where the "Highscore" just showed the score from the previous play of that level.
-fixed a bug where Affinity would overlap in event conversations
-fixed a bug where a part member’s name would disappear during a dialogue choice.
-Fixed a bug where Aether’s glove and jacket options didn’t work
-Fixed a bug where some ally abilities would persist during exiting camera pan.
-Fixed a bug where auto-targeting abilities would shoot at targets long passed
-Fixed a bug where you could not select no party members after you had selected some.
-Fixed a visual "flicker" when selecting party members.
-Fixed a bug where Rooster would sometimes not show their "Help" portrait properly.

v0.8.2
MAJOR:

-New level: Molbon2
-2 new Hscenes for Pix
-Event Hscene with Rooster and Tanya
-Upgraded Pix ability
-New primary weapon type: MITE Drones
-Apparel section via Tanya’s shop(Clothes via dialogue removed)
-Female Aether now implemented in Hub, and in-game.
-Functions for medals, medal tracking, and high score tracking

Minor:
-Added alternate hair for Pix
-New dialogue for all characters between 25 Aff – 49 Aff (100 for Pix)
-New Intro to the Main menu.
-You can now skip intro cutscenes
-Finishing a level will now give +10 Affinity to Aether, and partymembers instead of +3
-Aether’s phallic and nipple color is now pink
-Clothing states now save
-Temporarily disabled female Aether options in Hscene room
-Female Aether options in HScenes now require 50 Resolve.
-Added new visuals to some water.
-Added icons for Nika and Rooster abilities.
-Molbon1 Boss now gives 20 points.
-Each dialogue will now give +4 affinity for the selected character as well.
-Affinity now locks at 49, and upon finishing the 2nd level, you will unlock up to 100. (Only availble for Pix at the moment)
-Removed enemies from Titas’ last convoy
-Added new visuals to Pom’s support crate.
-Barrel Roll 2’s cost has been reduced from 500 to 300
-Medal Thresholds have been rebalanced as follows: Bonze, Silver, Gold
Raptura: 100, 135, 170
Molbon: 100, 130, 160
Pearlus: 100, 125, 150
Neos: 100, 125, 150
Titas: 100, 115, 130
Zol’gan: 100, 130, 160
Molbon2: 100, 120, 140

Bug fixes:
-Gatling will no longer sometimes freak out if shooting at the end of a level.
-Last block in Titas now spawns at the proper time, rather than as you are transitioning to the boss fight
-Titas boss now has music
-Fixed a bug with lock-on and snap tracking. (Locking on would sometimes struggle to lock on depending on environmental issues.
-Rooster’s conversation art layering has been rearranged
-You should no longer be able to miss zone triggers in Titas.
-Changed how Route changes work in Raptura. (the pipe, and the jitter before the boss)
-Fixed a bug where "Help" sequences could give random, unrelated names/portraits despite not being present.
-You can no longer shoot through the first 2 green glass panes in Neos.(At rail carts)
-Fixed a bug with Zol’gan’s boss. Where there was a small chance it could softlock on the transition phase.
-Yet again addressed another detection issue with lasers. Lasers should be more reliable in the Titas boss fight, Molbon1 Boss fight, and likely more areas.
-Fixed a bug where planets wouldnt reset properly after backing out from the Loadout menu.
-Rooster no longer receives a reputation bonus by failing his levels condition (Them surviving until the end of the level)

HOTFIXES:
v0.8.2:
FIXED-You cannot enter Raptura’s alternate route
FIXED-Pigman in Molbon2 sometimes displays him in the wrong state.

v0.7
MAJOR:
New Level: Zol’gan
New Ally: Rooster
2 Rooster Hscenes
Rooster’s abilities:
Active > Soul Siphon: Shoots a low "damage over time" beam. If an enemy is killed by this beam, a ghost will spawn by you. This ghost will periodically shoot at enemies. Ghosts are very fragile. They will die in 1 hit by practically everything (including obstacles).
Passive > Life Tap: Upon running out of Thrust Meter, you may continue to use abilities and boost at the cost of health.

  • Added function to Pom’s passive. Once you have completed Neos, A box will now spawn once on every level. Destroying this box will reveal a "Power Cell". Power Cells will give you unlimited Thrust meter for a period of time (While your jetflame is yellow).
  • Changed to a new save system

Minor:

  • Added new SFX by Lewd K.
  • Fixed an issue with Pigman and Titas’ boss where Lana (and the new ghosts) would shoot the wrong place, or off-target from the boss.
  • Changed the update methods of several objects like lasers (so laser registration is more consistent)
  • Lowered base opacity for all buttons (This is to hopefully make them less "aggressive" and get in the way of images like Hscenes)
  • Damage-over-time effects can now kill the player. (ie. purple claws latching on to you.)
  • Finishing cutscene now removes DoTs (damage-over-time)… so you can’t die during the cutscene.
  • Added a vignette visual for when the player is at critical health (The edges of the screen will turn red).
  • Attempted optimization on Titas (admittedly, I believe the result was quite fruitless, and likely only made minor improvements.)

v0.6.1
-Fixed a bug where Nika would talk on planets, even if she is not unlocked or in the party.
-Increased the required motion in Gamepad movement for it to kick in. (You will likely now need to move the analog a lot more in order for the game to automatically switch to gamepad controls. This is to avoid gamepad from taking control if it has a slight drift)

v0.6
Major:
New Level: Neos
New Ally: Nika
2 Nika Hscenes

Nika’s abilities:
>Reckless Play: Throw a ball of yarn out. Collecting the yarn will increase attack speed on most weapons by 1.5%, but also increase damage taken by 1.5%.
>Nimble: Doubles boost speed, and halves brake speed.
-Added the ability to review tentacle "Help" sequences in the Hscene room
-Catiya Cutscene is now colored and animated.

Minor:
-Increase Charge Shot radius.
-Change Player lasers to ensure they collide with Enemies before obstacles if it collides with both on the same frame.
-Reduced Molbon boss’ tentacles HP from 1500 to 1000
-Added Party Icons to display when abilities are ready.
-Added UI alerts for when purple claws are latched on to the player.
-Increased how wide the player can aim
-Increased how far the player/camera can travel left and right on the rail in most levels.
-Reworked UI in the Hscene room.
-Fixed a bug where the player would "jitter" during certain segments of levels
-Gatling and Power shot now shoot much farther.
-Fixed a bug where Titas’ final checkpoint could still send you underground.

v0.5.3
N/A

v0.4.3
– Added function to the Shop, and credits.
– Added voice acting for all in-game segments, and most Hscenes.
– A few balance changes involving damage, and health.
– Added a few more SFX
– Added Barrel Roll upgrade
– Shrunk player ship by 30%
– Weeble’s beam is now Blue (To follow the game’s color coordination.)
– Added Icons to party select’s Actives/Passives.

v0.2
MAJOR:

  • New level+Environment: Raptura
  • New Boss: Weeble
  • New Character: Lana Kova
  • Party System and party supports
  • Dialogue system
  • 2 new Hscenes featuring Lana
  • Affinity system (still not totally in effect)
  • Charge shot
  • New aiming system
  • Temporary "Save" system. (The game will autosave any time you load into the Hub)

Minor:

  • Enemies now project their shots
  • Enemy lasers are now much slower
  • Player laser’s speed drastically increased.
  • Health packs now heal more
  • Purple claw enemies no longer hurt on impact, they now deal Damage over time
  • Names now appear in transmission dialogue. ("Player"’s name will likely be different in the future)
  • An "innate" cooldown has been added to the primary fire. This is to limit things like extremely fast auto-clickers.
  • Fixed an audio bug with some SFX
  • Catiya’s Walkers no longer shoot missiles after they are dead.
  • Changed default keybinds for keyboard/mouse.
  • Changed some colors with the player character in some scenes.
  • Game’s size has been a little more optimized.
  • Game sound will now mute when pausing the game. (Except UI sounds)
  • Changed UI scaling in ScoreScreen, and the hub to work better with other resolutions.

v0.1.1
Initial Release

Developer Notes:

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At the moment the controls are static, and cannot be changed (no keybinding yet!). They are as follows:

Mouse + Keyboard:
(Despite what you may first think, this is my recommended way of playing.)
Aiming: Mouse Movement.
Fire: LMB
Brake: RMB
Boost: MMB
Barrel Roll: X/C

Gamepad:
Aiming: Left Stick
Fire: Square/X
Brake: Cross/A
Boost: Circle/B
Barrel Roll: L/R Bumpers

Previous saves will cause issues, so delete them. (username)\AppData\LocalLow\RegulusNSFW\StarbreedDemo

DOWNLOAD
Win: GOFILEMEGAMIXDROPUPLOADHAVENWORKUPLOAD
Linux: GOFILEMEGAMIXDROPUPLOADHAVEN

flowingsilver thx for the links

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