Tamer Vale is a turn based card battler, where a collective of Elven heroines, known as Tamers, journey forth beyond the safety of their hidden valley to find and confront the sources of corruption in the land, and bring balance to it using their special rituals!
Thread Updated:: 2024-06-24
Release Date: 2024-04-08
Developer: PixelBee – – –
Censored: No
Version: 1.8.2
OS: Windows
Language: English, Spanish, Japanese, Chinese
Voiced: English
Genre:
2DCG, Anal sex, Animated, Bestiality, Creampie, Female protagonist, Male domination, Monster girl, Multiple penetration, Multiple protagonist, Oral sex, Strategy, Tentacles, Titfuck, Turn based combat, Vaginal sex, Voiced
Installation:
1. Extract and run.
Changelog:
v1.8
4 New cards for Elaria
- Corrosion/ Spiritual Corrosion- She can help bring down the enemies shields for her non-piercing spirits.
- Energy Channeling – an additional way to increase her summons’ damage
- Devout Oath – an additional way to increase her summons’ faith
Elaria’s major changes
- Spirits’ starting faith equals its summoning cost, e.g. Wolf Spirit now starts with 2 faiths when being summoned. This is a bigger change than it sounds to be, as it affects multiple strategies, it also makes the battle flow a bit smoother.
- Spirits won’t lose Faith if there is no target for them to attack during their turn. e.g. when all the undead enemies are yet to revive.
- The art of multiple cards has been updated to create a visual connection among those with similar abilities.
Difficulty balancing affecting all characters
- Most enemies start with at least a bit of shield. Those that have just added a starting shield will now have less HP
- Overall difficulty increased slightly, as the additional enemy shields increase the need to consider incorporating previously less used cards into different strategies.
- Easy mode also become slightly less easy.
Elaria’s cards changes
Spirit summon cards
- Fox – +1 and +2 version strengthened
- Whelp – +2 version slightly weakened
- Wolf/ Wyrm – start with 2 faiths but damage decreased
- Bee – lower rarity, start with 2 faiths, upgraded version slightly improved
- Devout Calling – will only summon attack type spirits, cost dropped to 0, consumes less HP
Spirit boost cards
- Spiritual Offering – Cost decreased to 0 but slightly weakened
- Spirits Maelstrom – Cost decreased to 1, removed Consume condition, able to upgrade to +2.
- Spiritual Might – Damage increased
- Selfless Faith – Will only give 2 fatigue cards
- Summoner’s focus – cost dropped to 0
Healing cards
- Minor mend – heal power slightly decreased
- Mend – base version heal power decreased, +2 version heal power increased
- Miracle Mend – Cost decreased to 1, base version heal power decreased, +1 and +2 version heal power increased
- Ascension – Cost decreased to 0, heal power greatly increased
- Ancient Ritual – both Max HP increase and heal power improved
- Healer Focus – cost dropped to 0
Debuff dealing cards
- Weakening Ray – Cost decreased to 0 but will deal less weak
- Wither – Will give only 1 fatigue card
- Divine Bondage – base and +1 version slightly weaken
- Infliction/ Minor Infliction/ Greater Infliction – will deal less feeble
- Summoner’s Bane – Strengthened, removed Consume condition
- Judgement – Rarity dropped to 2
Others
- Purify – Cost decreased to 1. It will no longer give fatigue cards, and it will also deal shield damage to enemies on top of removing undead effects. Consume condition added. Can be upgraded up to +2.
- Cleansing Rite – Rarity increased to 3
- Celestial Beam – Change from damage to shield damage, multiplier increased, consume condition removed, able to upgrade to +2
Finally, bug fix log
- Incorrect enemy count in the final winning screen in an edge case – fixed
- Incorrect card name displayed for upgraded version of Double Slash – fixed
- Incorrect tooltip for the merchant in the map – fixed
- “Unlock all animation” achievement not triggering in some edge cases – fixed
v1.7.3
– Fixed Valewind Vanquisher Achievement
This achievement should be unlocked when you obtained all animations in the game. Open the gallery through the title screen and the achievement should unlock itself.
– Fixed Error Message For Elaria Character
When using cards on the spirits, it will no longer trigger the "Can’t use on Elaria" message.
– Improved Treasure Fae
Treasure Fae will no longer escape even if all other attacking enemies are defeated, so you won’t miss out the chance to earn its rewards anymore.
v1.7
New feature and content
New conversation exchanges are added when our heroines visit Caelia’s shop. Witness the blossoming of their relationships over time! As their bonds mature, unlock not only animations but also special new cards and achievements.
To sum it up, this update introduces
- 3 sets of new animated scenes
- 3 sets of stories
- 3 cards
- 3 new achievements
Other update
- The special skill Elvish Fortune will no longer draw herb cards when playing as Dusk, increasing the chance of obtaining valuable cards.
- The card Sleight of Hand will now be consumed after use.
- The card Pocket Watch will no longer break Dusk’s Hidden status.
- In the shop, there will be a price drop when upgrading cards and removing cards for the first time.
- Spirits summoned by Elaria (especially Welp) now have larger hit boxes, making it easier to drop a card on them.
Happy taming!
v1.6
Dusk Update
- New cards x 5
- Stealth Slash and Stealth Shot – new attack cards, using these cards when Hidden deal extra damage
- Opportunity and Golden Opportunity – new heavy-hitting cards that come at a relatively low cost. However, they introduce a new "Use or Lose" condition: If you draw one into your hand and don’t use it by the end of your turn, it will be removed from the current battle
- Hasty Retreat: new card with Hidden ability with with 0 cost, but the next turn will start with 1 less energy
Shop
- Everytime you pay to upgrade/remove a card, the upgrade/remove price will increase for the rest of the journey
- Price for pre-upgraded card slightly decreased
- Pre-upgraded cards will appear earlier in the shop during a journey
Battle reward
- Pre-upgraded cards will start appearing slightly sooner in your journey as battle reward
- More coins reward for winning elite battles
- More coins reward for defeating Treasure Fae
- Higher score given for winning elite and boss battles
- Slightly more coins for skipping reward cards in elite and boss battles
Enemies/ Battle level
- Attack of a few enemies in map 2 and 3 slightly weakened
- Sundering wisp will do a low damage pierce attack as its basic action
- Map 2 and 3 has a higher chance to generate paths with less elite battles
- First battle encountering Skeletal Wyvern become easier
- Skeletal Lancer’s special skill will give 1 less Freeze card but hit slightly harder
- Skeletal Footman takes 1 more turn to charge special skill
- Rearranged enemies combination in levels so less enemy cards will be given in a single turn
- The Demonic Commander now gives a reduced ‘spike’ buff to its minions. Additionally, minion combinations have been updated for better difficulty balance
- The battle speed for both ‘slow’ and ‘normal’ modes has been increased
- Easy mode become a bit easier
Others
- When watching animations in the gallery, you can toggle the foreground leaves on and off
- More resolution options added
- Wording polish on a few cards
- Lower coins reward in upgrade node when you already have full HP and all cards already at max level
- Alchemist card art update to communicate its effect more clearly
Bug fix
- Starting cards popup in character selection screen can no longer be click through
- Final score display bug fixed
- Map popup visual bug fixed
- Overlapping victory and defeated message bug fixed
v1.5
New small features/ Improvement
- In battle, after clicking a card (without releasing the mouse), you can cancel its use with a right-click or by pressing the escape key
- A new map button is added on the top of the screen, you can check the map anytime
- An icon of your special skill is add on top of the screen, you can mouse over it to see your current skill level and what it does
- Cards with drawing abilities and another skill, such as Elven Surprise, Wardens Resolve, and Sneaky Surprise, can be used even when there are no more cards to draw
Bug fix
- Score bug for final boss
- Click box issue of the Spirits’ crosshair on bosses
- Minor visual bug for energy display
v1.4
Art
Everyone’s favorite priest costume is back!!!!
General user experience improvement
For cards that do not require a specific target (e.g. cards that use on yourself or on all enemies) you can click to use it without dragging it up to the battle. You can turn this on by enabling the “Click to use card” option in the Setting menu.
Back to title button will be green after game is saved, so you know when it is safe to quit game
Battle speed setting will also be saved
Meta
Reduced coin reward for skipping a card reward
Card price in shop slightly increase
Lower score from enemies in map 1, higher score from enemies in map 3
Battle related
New type of enemy added, it will be summoned by the Tainted Watcher in Ember Ridge (it won’t be easy to farm here anymore)
Shryke’s card
Wardens Resolve strength buff increased
Defensive Stance cost decrease
Valewind Strike cost decrease
Call of Valor cost decrease
Shield Breaker slightly power up, increase damage on self when level up
Splinter slightly power up, increase damage on self when level up
Reckless Strike increase damage on self when level up
Tight Maneuver increase damage on self when level up
Slightly increase weak value for most weak dealing cards
Elaria’s card
Elven Fortune rarity up (lower chance to appear), +2 version now give you 2 energy and 2 cards
Divine Bondage slightly improved
Weakening Ray slightly improved
Weakening Light rarity down (higher chance to appear) and slightly improved
Weakening Blast slightly improved
Cleansing Rite rarity down (higher chance to appear)
Slightly increase feeble value for most feeble dealing cards
Dusk’s card
Smoke Bomb Pouch cost decrease
Sleight of Hand rarity up (lower chance to appear)
Invisible Cloak cost increase, shield greatly improved
Hidden Pocket cost decrease, but added consume
Crippling Smoke slightly improve
Weapon Belt added consume
Bug fix
Wrong character level displayed in exp calculation
Score calculation bug
Elven Fortune card rarity
v1.2
Fixed the Unity exporting issues for Windows
(The boss in map 3 was slacking off somewhere in the pervious export!!)
v1.1
- Bug fix – Spirit’s crosshair visual bug
- UX/UI improvement – more noticable auto save message in map
- Shop price adjustment
- Difficulty adjustment
v1.00
Initial Release
Developer Notes:
Tamer Vale is a turn based card battler, where a collective of elven heroines, known as Tamers, journey forth beyond the safety of their hidden valley to find and confront the sources of corruption in the land, and bring balance to it using their special rituals!
The Elves of the glade are armed with unique skills and abilities. They will meet and subdue a wide range of foes, some of which are immensely powerful and can only be truly defeated by the Tamers secretive rituals!
The Tamers will need your help to guide them past the Gloomward and forests edge as they encounter the source of the demonic influences disrupting balance across their Glades.
Help them choose the way forward, manage their abilities, skills and rituals to keep the demons at bay!
Key Features:
- Build and manage your card deck through selection, upgrades, and removal.
- Enjoy over 150 diverse cards supporting various playstyles and strategies.
- Conquer 3 maps filled with unique enemies and challenging bosses.
- Experience 19 beautifully handcrafted pixel art animations depicting the elves and their encounters.
- Immerse in visually nostalgic retro-style pixel graphics, entirely hand-drawn and animated.
- Indulge in a musical score inspired by classic fantasy RPGs.
- Explore a vast array of content crafted with love and care by a small indie team of 2 people.
Win: – – – –
Extras: – *
* This unofficial port/version is not released by developer, download at your own risk.






