Roll the Dice is a semi open-world adventure-RPG played between a real and virtual world, which I started in late 2019.
Since then it’s been through many changes and is evolving into a much bigger thing than I had ever hoped it to be.
Please note that while the game is in development, you may come across placeholder art. The aim is to replace it fully with commissioned artwork as the game funding continues. The game features custom made inventory and battle system both made by my extremely talented friend .
Commission art is done by fabulous and animations by.
I sincerely hope you give it a chance and enjoy it enough to join our humble community
HD Image pack will likely not be making a return due to high workload requirements and poor performance in most tests.
EDIT: Since I now have inherited the thread looks like I’ll have to live with the fact it’s a thing. I have replaced the online link with the official link to the current public build. The most up to date and current information on the build can always be found on .
Thread Updated:: 2021-01-18
Release Date: 2021-01-15
Developer: OhMeGa – –
Censored: No
Version: 0.2.0 Hotfix 1
OS: Windows
Language: English
Genre:
text based, male protagonist, adventure
Installation:
1. Extract and run.
Changelog:
v0.2.0 Hotfix 1
Minor fix, I was on a break abroad for most of Jan
- Baths Fix Felicia POV (size was too big
- Tavern Fix Lilly full nude (incorrect image link)
- Tavern work tweak (users with touchscreens are now informed that they can tap the letters)
- Dark Alley Fix for accessing scenes (incorrect if statement locked off some content some of the time)
- A few spelling correction
v0.2.0
The full changelog:
WRITING
- The overall game size is about 50% bigger in terms of words volume (though personally, I think that is a horrible metric since I deleted a bunch of crap too, making that volume lower) This includes:
- Added 4 Major narrative routes for the player to follow depending on their actions in VR (some mutually exclusive, some not) with placeholders for minor diverging routes to happen inside those routes in future updates.
- Rewrites to some of the older scenes to either fix mistakes in narration, change part of the scenes, or introduce proper new triggers for the new TF engine.
- Tweaks to some menus like Baths, Dialogue with Alice etc. so now they don’t look like a garbage fire
ART
- Replaced all location arts in the VR section with commission arts (18 new arts!)
- Redone left menu panel to be more informative, but at the same time neater. It now also shows the current look and clothes of the player character / Tali.
- Added new commission art for multiple characters
- Alice the Barmaid (8 new assets)
- Felicia the Foxgirl (12 new assets)
- Female Centaur (10 new assets)
- Guild Mistress (7 new assets)
- Lilly the Bard (12 new assets)
- Mistress of Fate / Vivien (WIP) (16 assets)
- Dark Alley Stranger (9 assets)
- Male Centaur (WIP) (9 assets)
SYSTEM
- Introduced a new difficulty system with 4 game difficulty levels and 5 battle difficulty levels and a pretty new slider system for those
- Added placeholder for the levelling system
- Added XP system with players already being able to gain some XP from battles in available content (Levelling not yet implemented, but gained XP will be recorded and used later)
- Added placeholder function for the player to be able to swap skills in/out for Tali and other characters (feature not yet implemented) to be able to customize your build with different spells and attacks.
Win: – – – –
Other:








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