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Monster Girl Farmer [Demo] [Bawdy Ink Slinger]

Monster Girl Farmer is an erotic text-based RPG. Your farm is failing, but your fortune takes a turn when a starving Monster Girl barges into your home. In exchange for taking her in, she’ll help you start the world’s first Monster Girl farm! Collect monster girl milk, honey, pollen, and more.

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: Features

The writing:
-> Lewd scenes crafted by artisanal writers, grinding away in the paper mines until their quills and free hands are worn to nubs. With over zero years of combined experience, you can rest easy knowing I’m not happy until they’re not happy.
-> Memorable characters with depth: the agoraphobic mushroom girl, the superstitious dryad, the cherry tree girl who thinks she’s a princess…
-> A multitude of fetishes—many more on the way!
-> A world brimming with lore. Learn about the Monster Girl Devil and why Hellhound Girls fell from grace.
-> Color-coded, easy to read dialogue.
-> No pretentious purple prose. You won’t find words like milieu, mackle, or mélange anywhere.

Wholesome turn-based encounters:
-> Raise monster girls’ affection through acts of kindness, not violence. (Working—many planned improvements.)
-> Gain experience, level up, and learn new acts of kindness.
-> A mélange of item drops. Sell them for money, use them to upgrade your farm, or gift them during encounters.
-> Status effects that increase crop yield, temporarily decrease your energy, etc.
-> Minimal grinding.
-> Maximal grinding (against monster girls).

The world:
-> A clear visual mini-map to easily navigate the diverse regions. (Map is currently textbased.)
-> Upgradable environments: convince monster girls to set up shops in town, build a coop with dryad wood, etc.
-> Track critical information in your journal: the number of undiscovered monster girls, how many scenes are left, and what you ate for breakfast.
-> Check out the content roadmap (starts at the top, subject to change): https://arcweave.com/app#/project/L80Vezw69R

Customize your experience:
-> Play as male, female, or enby. Choose your name and pick your naughty parts.
-> Affect scenes by bringing different monster girls on your adventures. (Implemented for one character—more planned.)
-> Dislike a kink? Skip any lewd scene BEFORE the action starts.

Thread Updated:: 2024-01-06
Release Date: 2023-07-19
Developer: Bawdy Ink Slinger PatreonDiscord
Censored: No
Version: 0.34.00
OS: Windows, Linux, Mac, Mobile Browser
Language: English
Other Games: Academy of Fetishes
Genre:

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2DCG, Character Creation, Female Protagonist, Futa/Trans Protagonist, Male Protagonist, Monster Girl, Oral Sex, Text Based, Transformation, text based

Installation:

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1. Extract and run.

Changelog:

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v0.34.00

Characters:

– Three new images of Estelle the raccoon girl have been added! The first is a POV shot of her fully clothed–I say “clothed” in the loosest sense of the word–as she straddles your hips while you’re on your back. The other two contain a nip slip and show her completely topless, respectively.

Features:

– My engine comes with a dialog box that lets you save and load in one place. But most games, especially JRPGs , have separate screens for saving and loading. I love those games (especially Final Fantasy 2us/4j on the SNES). To be more like them, I’ve also split the save/load page into two. Hopefully this makes the game more user friendly.

– Overwriting a save was slightly annoying because you had to delete it first. You’d be surprised how many people requested the ability to overwrite with one click, and that has now been implemented. Well, technically it’s not one click because it pops up a confirmation dialog box asking if you are sure you want to overwrite the save, but you get what I mean.

– Now if you delete a save, it doesn’t just do it, it pops up a confirmation dialog box asking if you’re sure.

– I renamed the "Gallery" to "Image Gallery" in preparation for the upcoming "Scene Gallery"

– Going from menu item passages (like the Journal, Inventory, and Image Gallery) had a complex and confusing system to keep track of where the back button should take you. I’ve simplified this so it always takes you back to the story passage, no matter how deeply nested you are in these menu passages.

– You can no longer visit the image gallery in the middle of a monster girl encounter. You have to wait for the encounter to end first.

Technical Details:

– I’ve automated later stages of the release process

0.23.01
Features:

  • The journal page now shows an accurate number of scenes for each monster girl. For example, it used to say Eva had 2 scenes total, but that was wrong because I was only counting the ones unlocked after "winning" an encounter. There’s tons more I left out: scenes unlocked by sleeping, exploring the forest, gifting her items, etc.

    When you include all those, Eva has 12(!) scenes total — and for what it’s worth, the later ones get pretty lewd…

  • Similarly, when you interact with an individual monster girl, her scenes viewed/total count now reflects reality.
  • The journal now shows an accurate count of monster girls in the game. It used to say there were 7 girls total, but that was only considering the main story cast. There are just as many optional characters, and now they are counted too. As of this patch, the total number of monster girls in the game is 14(!)!
  • Since its existence, the journal always displayed a row for each monster girl you’ve met and a breakdown of viewed / total scenes. Now it also includes monster girls you haven’t met. This is super useful, especially if you’ve played previous versions; at a glance, you can see how much content you missed and how much new content has been added.
  • Personally, I think knowing the names/types of monster girls is a bit of a
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What’s new:

Random Scene/Quests:

  • Added a massive new scene written by PunishedKom (a lewd writer and artist) and edited by me. As his first contribution — and I mean this in a good way — he went a little overboard: last I checked, the scene was just under 11,000 words! Needless to say, there’s a lot to explore.

    One thing of note before I get into the details: you must have a penis to encounter this scene. If you have a penis AND vagina, that’s fine. If your pronouns are she/they, that’s fine, too. Doesn’t matter if you have breasts or not either. All that matters is if you have a penis. Neither PunishedKom nor I had enough time to add a vagina-only path, but I’d like to do so in the future.

    Okay, enough blabbing, I’m sure you’re all wondering what this penis– I mean, scene, is about. While exploring, you discover a path that leads you into an isolated grove surrounded by a wall of boulders.

    On the other side of them, you find a sleeping beauty with a giant ruby lodged in her chest like a big red button, waiting to be pressed.
    She’s obviously ancient, and who knows how long she’s been sleeping there. Her stone gauntlets and boots are covered in moss. Is she some magical weapon of mass destruction, or just waiting for her Prince? Push the button and find out.

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v0.16.02
v0.15.00
Characters:

– I rewrote the intro to Fern’s lewd scene and nearly doubled its lewd content. Fans of my previous game should appreciate it; this is now the kinkiest scene in the game. I’ve turned her into a contortionist. Before the scene was pure voyeurism. Now you can join in on the fun! Of course, the voyeurism route is still there.

Features:

– The major feature of this release is splitting the game into a free demo and a paid for full version. This took a lot of work because I had some technically complex requirements I needed to fulfill. In the end, I decided the best way to go was to have the demo and the full game be the same executable, but you need an access code to unlock the full game:

This means your saves are backwards compatible, unlocking the game is a seamless experience (you don’t have to download a new game), and it’s easy for me to develop both versions and parallel. What I am saying with that last point is, both the demo and the full version are a work in progress and both will continue to improve.

– I have color-coded the map buttons with a new philosophy: colors should represent the action of the button. That is, areas within the map are always orange. Your current location is always read. Buttons that will take you to a different map are always green. And locked areas are always gray. I think this really improves the user experience. If you found the map confusing before, I’d like to know what you think now.

– To further improve map usability, I added relevant icons to the words wherever possible.

– This was a common request on the surveys: now if you try to go to town and you have Eva with you, right then and there you can decide whether to turn around or to leave her behind.

v0.14.01
Bug fixes:
– Some items that were supposed to give a lot of affection points gave zero.

v0.14.00
Features:

– Monster girls react with *relevant* responses when you use care activities, items, run away, fail to run, win a battle, lose a battle, and win with a cheat (available to $5 pledges and up). Before, their actions were random and unrelated to yours.
– Every monster girl has a "Replay Scenes" button on their welcome page!
– Every monster girl has a "Bestiary" button on their welcome page! It explains their breed’s background information and lore.
– The battle system has been simplified: your actions cost energy; their affection changes in response. This means you’ll always know how much energy you’ll lose from an action.
– Running from battle costs energy.
– Your energy is refilled before your first battle. This prevents an unwinnable situation being your first impression.
– Your actions and the monster girls’ reactions have been merged into one log message. This way, they don’t have to start with, "You use X on Y."
– Discovering Olivia required a lot of luck and/or knowledge that wasn’t explained in-game. Now, you’ll automatically find her when you meet the requirements mentioned in the v0.12.00 change log.
– You are guaranteed to discover the contents of a landmark after eight failed attempts. Before, with bad luck, this could’ve gone on for a very long time.
– Monster girls *always* respond to your actions. This didn’t always happen in the previous release. Sometimes it would say, "[Monster Girl Name] doesn’t do anything." That doesn’t make sense anymore: e.g., if you take a monster girl on a walk, the walk itself is doing something.
– When the increase affection button is disabled, it tells you why: you don’t have enough energy.
– The screen shakes when you lose energy in battle.
– Some people thought the first survey was the end of content and stopped playing. I’ve changed the survey’s title to clarify that there is more content ahead.
– In shops, an additional back button was added to the top of the page.

Balancing:
– Each care activity costs five more energy points.
– Reduced affection point gains for some care activities.

Random Scenes:
– There’s a buttload of new content in the form of monster girl reactions. I’m especially proud of Olivia’s.

v0.13.02
I just released v0.13.02. It has a bug fix: If you saw Fern’s third scene before meeting Hanako, you would sometimes get errors while battling Fern.

v0.13.01
Perfomance Fix

v0.13

v0.12.01
Bug Fixes:
– An error would occur when you gave the sculpture items.

v0.12.00
Characters:

-Added Olivia the Harpy to the game!
-Added a picture of the Spider Girl to the forest intro!

Features:

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