Most relevant tags: text-based, fantasy, management, player domination, slave, rape.
Fort of Chains is a completed, free, moddable, , TEXT-ONLY sandbox management NSFW game where you lead and manage a band of slavers in a fantasy world. The game is configurable and can cover all gender orientations: MM, MF, and FF. Be warned that the game contains heavy themes of slavery and non-consensual sex. There are for playing as a submissive character. Pregnancy is not in the game.
Key designs. This game is designed to be a short-story-teller machine: the core gameplay loop involves assigning groups of slavers to quests, reading what happens to them, and finally reaping the quests’ rewards. This game is complete: all features, bugfixes, polish, balancing, and originally planned stories are finished. But improvements and community-made contributions are still being added continuously to the game.
The game is open for contributors! You do not need to be able to code to contribute to the game, since it has a dedicated GUI-interface for adding content. Please see the developer notes for more information, or see .
Thread Updated:: 2023-09-05
Release Date: 2023-09-04
Developer: Darko – – – –
Censored: No
Version: 1.8.4.0
OS: Windows, Linux, Mac
Language: English
Genre:
Text based, Male protagonist, Female protagonist, Character creation, Fantasy, Trainer, Female domination, Gay, Lesbian, Male domination, Management, Rape, Sandbox, Simulator, Slave, Strategy, Oral sex, Anal sex, Vaginal sex, Furry
Installation:
1. Extract and open "index.html" in your favorite browser.
2. If you want to contribute to the project. see details
Changelog:
v1.8.4.0
– Fixes:
– Made "scaled money" return at least 1g, to avoid weird dialogues such as "sold for 0g"
– Fix mismatched twee tag in advanced pony training (thanks madscience)
– Fix "The Sissy Training: Basic" quest using the image of the advanced tranining
– Fix "Desert Traveler" quest applying some traits to slaver instead of slave
– Fix "Chance Meeting" opportunity using wrong scoring for submissive and dominant traits
– Fix for infinite money glitch when having a NaN amount of an item
– Fix error on Week End due to invalid events ("event is undefined" / "isCanGenerate")
– DevTool: Fix wrong devtool description for "Domify" cost
– DevTool: added new grouping for fort quests in the "quests list" menu
v1.8.3.0:
- Content
- New quest chain: Household Destruction (5 quests, 5 opportunities, 6 events)
- New event and opportunity: Revenge Attempt
- New event: Penitent (by FCdev)
- New event: chastity release
- Written player specific background variants for 40+ existing events.
FoC v1.7 brings a very large update that adds new content, new features, and many more. Many of the new content are done by contributors, including Matthew Lang (who did a big chunk of work this update), Fae, Choker Guy, Hydrys, and much more (see list below later). If you like their work, please show your appreciation to them! It will make their day for sure.
Among the many features added in v1.7, the biggest one has to be the complete revamp of the game’s main progression mechanic. In place of the previous fort-upgrading mechanic, we now have a proper base-building mechanic over a two dimensional grid. This comes shipped with 650 different images for the building, as well as proper path-finding algorithm to find the shortest path between rooms. They have been quite polished and tested by the many volunteers in the .
While base-building is probably the biggest addition in v1.7, the update also comes shipped with a large amount of other notable improvements. A summary (still very long though) of all the changes from v1.6 to v1.7 are listed at the end, but the biggest new additions in v1.7 are:
- Content aplenty: 200,000+ new words (not counting code), 30+ new quests, 12+ new opportunities, 26+ new events, 29 new activities, 12+ new improvements, 165 new rooms, 160 new portraits, 85 new content images, 2 new duties, 1 new sex action, and more! A good chunk of existing content are also polished and rewritten for readability
- Base-building: A fully featured base-building mechanic to make the game progression much more immersive.
- Content Creator QoL overhaul: Thanks to the feedbacks over at the Discord Server, the Content Creator is more user friendly than ever. Tooltips over the toolbar, syntax checking, auto-indentation, and more! If you tried to contribute in the past and was overwhelmed by the Content Creator UI, please consider giving it another try.
- Content images: The game now fully supports adding images to accompany quests / events / etc. Many of these images are gender-aware, meaning that they have variations depending on the gender of the participating units. v1.7 ships with 85 of these images.
- Other new features: Activities, speech bubbles, negative titles, built-in image packs
If you enjoy the game, make sure to thank the many contributors and people who have helped with this project! The project could not reach this version without them. The list of all contributors include:
- Writers: Alberich, Anon, Atacama, AwooWolfWoof, Blueflame451, Choker Guy, Da_Shem, Dporentel, FCdev, Fae, Fos, Hydrys, Innoxia (Lilith’s Throne), J1009 Kyiper, Kyrozis, Matthew Lang, Milk Maid Sona, Quiver, Thavil, Zerutti, anonymouse21212, mynameis123,
- Coders: Arkerthan, Naraden, alarmedcat, sssk
- Artists: This game borrows many artworks whose artists have kindly released them under sufficiently permissive licenses, allowing them to be used in this game. Please see the in-game (Artist Credits) for their full list as well as the licenses, for there are simply too many of them to list here!
- Others: AbleCharlie, Anu, ChristianS, Elannil, Hermenegild, RikuAotsuki, Stadler76, ThaneRoss, TheDom102, acciabread, gorbo1, nezzanine, bug reporters, the generous Patreon tippers, as well as you for playing the game
The game engine and the feature-set of Fort of Chains are already complete, and the focus of this game starting from v1.4 has been to support contributors who wants to add content into the game. This does not change with v1.5, v1.6 or v1.7.
FoC is always open for more contributors, be it writers, proofreaders, programmers, artists, or even discord moderation help! Unlike most other games, to add content into the game, you do not have to write code at all. This is since the game came shipped with an in-game GUI tool for adding content. More details .
By v1.7, more than forty people have helped contribute directly into the game, and I am very grateful for their help. My hope is that one day, the game can be community-led, where I am nothing but a regular contributor for the project.
Full changelog .
v1.7.0.0 (28 May 2021): Base-Building, Content, Content images, Imagepacks, Content Creator QoL, Lore
The repository is moved permanently to:
SAVES FROM VERSION 1.6.0.7 OR LOWER NOT COMPATIBLE WITH 1.6.1.0 OR HIGHER
If you were playing on v1.6.4.23 or lower, you need to fix the default image pack: Go to Settings, then Edit Image Packs. In this page, (remove) the missing image pack, and (re-add) the Default Imagepack underneath. Once that’s done, go to Settings again and then Reset unit portraits.
- Statistics:
- 200,000+ new words (not counting code)
- 30+ new quests
- 12+ new opportunities
- 26+ new events
- 29 new activites
- 12+ new improvements
- 165 new rooms
- 4+ new items
- 7+ new equipments
- 14+ new titles
- 6 new lore entries
- 1 new sex action
- 160 new portraits
- 85 new content images
- 2 new duties
v1.5.0.0 (26 February 2021): Huge amount of content, subraces, Text polish, QoL, Balancing
v1.4 (January 15, 2021): Content, interactive sex, lovers, tigerkin
v1.3 (December 26, 2020): Lots of content, new features, UI rewrites, icon rewrite, heavy QoL changes
v1.2 (December 05, 2020) Artist-focused, engine changes, content, features
v1.1 (November 20, 2020) Game is stable!
v1.0 (November 6, 2020) Game is released! Bugfixes, QoL, content, and documentation galore
v0.12 (October 30, 2020) Text content, polish, QoL
v0.11 (October 27, 2020) Finishing core quests.
v0.10 (October 20, 2020) Initial balancing.
v0.9 (October 7, 2020) Initial release. Filling in core quests.
Full changelog:
Developer Notes:
Contributing. The game is always looking for all and any kind of contributions. More details . As of v1.5, around 30 kind contributors have helped by directly adding content into the game, while much more have helped playtest the game and give feedbacks.
There are several ways to contribute to this game:
Contributing story. You can help support this game by adding your stories into the game, which can be in the form of quests, events, or any other form you’d like. No programming knowledge required. This is possible thanks to the built-in GUI tool in the game for adding content: the Content Creator Tool. As long as you have a story in mind, simply follow the instructions in-game to add your story into the game.
To get started, open the game, and click the Content Creator Tool link from the starting screen. If you need help in the game, make sure to click the (?) help menu found everywhere in the game.
When you are done, you can submit the finished story either in the (), or directly in the . If the story fits the game, it will be added pronto, with a lot of thanks! .
Contributing code, art, and others. This game is . Coding help, art donations / leases, play-testing, and all other kinds of contributions are also welcomed.
Questions? If you are hoping to contribute something and have questions, please do not hesitate to ask in . Don’t know what to contribute? See for ideas.
Vision Fort of Chains is a passion project. My hope is that one day, the project will be entirely community-led, and I can take a back seat as just a regular contributor
All: – – – –








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