You are a young guy who decided to try a new trial program "Enhards Project: Backrooms" (or just EP:Backrooms). As the slogan said – "Life is Better when You are Better". So maybe you can become a better person… or at least earn some cash
Game is 99% original, all the materials are made by me and my guys
Thread Updated:: 2025-04-05
Release Date: 2025-04-05
Aliases: Enhards Project: Backrooms, SIFA Games, EPB
Developer: – –
Censored: Partial
Version: 6.8.0 Public
OS: Windows, Linux, Mac
Language: English
Prequel: Enhards Project
Genre:
2DCG, Male Protagonist, Female Protagonist, Futa/Trans Protagonist, Multiple Endings, Creampie, Futa/Trans, Male Domination, Oral Sex, Sissification, Spanking, Teasing, Transformation, Trap, deckbuilder, Turn based combat, Parody, Character Creation, сard game, rogue-like, dungeon crawler, shrinking, trap, anime, original
Installation:
PC:
1. Extract .zip archive
2. Open the folder named EP Backrooms
3. Run .html file
Mobile:
I found a cool solution for Android (used Samsung).
1. Download the game archive
2. Look for Cx File Explorer in Play store. install it.
3. Then open it and allow to see files.
4*. Find the game archive in Cx File explorer (should be in Downloads) and open it
5. Now push menu section in right-rop corner (3 vertical dots)
6. Push "Extract all" the select where you want extracted files. I suggest to create a new folder right in Downloads or somewhere in main storage and extract there (you’ll see the icon to create a new folder after you selected downloads or main storage).
7. Now go to the folder with extracted files and open .html file (EP_Backrooms.html)(just tap on it)
8. Select any browser App. I use Chrome.
9. You can play already. Though I assume the fonts are too big so they break the Layout. I suggest lowering Zoom level. On the game page open menu (3 dots right-top corner), select zoom, then lower it until it looks good (later you can zoom in/out as usual by just pinching 2 fingers together, like on any other website)
*technically everything might work well from archive, though I’m not sure about saves.
P.S. Better hold the smartphone horizontally.
Issue: in some browsers visuals might be worse bcz of night mode. Try turning it off
Changelog:
v6.8.0 Changelog
- XMas stuff has been removed, everything reworked so it’s not tied to christmas anymore
- NPC progression got better. Now you can pick what you want to remove/change/wear on them. Also starting enemy cards gonna TF you slowly.
- Added more clothes for NPCs
- You can see chances to pull a card of each rarity during Training
- Some balance changes, including battle balance and TF balance.
- Also we added a temporary end goal: steal 2 golden lockets. One is on Lina, another on is on Shin. Though it isn’t highlighted in the game yet xD
- Body TF is now available in Public version
- Added one more layer for the avatar, with outerwear. So you can hide outerwear while still wearing something in this slot.
- Better hair animation
v6.7.5 Changelog
- simplified Training
- Focus is now simply a number of times you can roll cards and Focus also affects the price of cards now.
- Energy isn’t needed anymore, though you need to pay for Action cards now
- Focus resets daily, you can improve the value via Room Upgrades
v6.7.4 Changelog
- fixed a bug when you see errors after the battle or in some other places and can’t continue the game
- added "Upgrade Room", where you can buy permanent upgrades (max energy, daily energy/productivity/focus/compulsion)
- buffed Seeing Things and Unusual gift, and now they are Status cards (can be used only once per battle), so would be less annoying and more "wanted" even though they transform you
- some smaller bug fixes
v6.7.3 Changelog
- New cards with "Fitness" theme.
- Deep Breath (different male and female variants)
- Get Massage (male and female variants)
- Stretching (male and female variants)
v6.7.2 Changelog
- New cards with "Fitness" theme in Female and Male variations.
- Flex Muscled
- Toned Legs
- Respite
v6.7.1 Changelog
- rebalance of all the existing action cards
- double flow/drain card effects were removed
- utility cards (reduce stress/arousal) now still useful after upgrade
- all the effects/stats were changed so you need to do combos instead of just abusing specific cards
v6.7.0 Changelog
- Added characters with progression:
- Rudy the Santa
- Sylphy the Elf
So, v6.6.6 "Halloween" Changelog:
- nicknames of some characters were changed to actual names: Blue Belle is Shinako "Shin" Amane, Bubblegum is Avelina "Lina" Whimsy now
- Lina desided to cosplay Megumin from Konosuba on Halloween, so prepare to face Linumin the Wizard.
- Shin wanted to cosplay someone strong and muscular, so Lina found for him the best character – Mirko from MHA. Even their height is the same. So here comes Shinko the Rabbit.
- added "Boss Fights" at the end of the loop (they just have more HP than regulars for now)
- reduced EXP cost everywhere
v6.5.0 – Huge Update
Card Fight Changelog:
- SIFA removed
- Stress and Arousal are used to play Action cards
Events and NPCs changelog:
- added female NPC – Bubblegum – Player_Male_Top x Female_Bottom progression
- you can ask her to give you new clothes
- 6 progression stages, 3 unique enemy cards
- a bit of a story
v6.4.1 – Hot Fix
- fixed bug with undefined cards after using "Lip Biting"
- also forgot to mention that Feminity stat now works a bit different. Now it takes the average Feminity value from all the sources (cosmetics, body parts, clothes).
v6.4.0 Regular Update:
- added Lobby area between loops – safe zone with several rooms
- Financial Office – pay debt to progress in the game
- Recreation room – refresh Stress and Arousal
- Reverse Store – pay to revert TF changes
v6.3.1 Small Update:
- new work event "Meme Analyst Shift" to utilize "airhead" skill
- "Painkillers" and "Clear Mind" cards remove a bad card forever
- (alfa mechanics) "Clear Mind" card has a chance to be removed forever on use based on "Airhead" skill
- masochism training is less likely to happen
- lower SIFA stat training is more likely to happen
- some lesser tweaks and bug fixes
v6.3.0 EP:Backrooms – Regular Update:
- "Ditz" theme for added for some action cards with 2 totally new cards.
- "Airhead" skill that improves ditz cards.
- New card effect based on the number of cards in your hand.
- Choice-based rewards during several events.
- Token cards (Feel the Pain and Ditzy Thought) are now self-destructible.
- Other small adjustments.
v6.2.1 – Small Update
- Spanked event changed so it won’t give you Pain card unless you lose or ignore it
- fixed bug with enhancing clothes
- fixed enemy image in full identity event
v6.2.0 Regular Update – full post on my patreon
– Masochism Skill stat, improves "pain" cards.
– card themes system, shown under the artwork on the action cards
– first theme – Pain
– 6 new cards (4 pain cards and 2 regular)
– Masochism training event
– Bdsm club Work event
– double power card effect
– power up card effect
v6.1.1 Hot Fix
- fixed a bug when you sometimes pay twice after the loop
- no more training when you get to max level of the stat
- added some text to train events
Regular Update v6.1.0:
- added new SIFA stats training events with 4 new special cards
- when training you might get one of 4 negative cards, or more. There are 2 types of negative cards for now: Pain and Distraction
- added new Renovation event, where you can buy one of 2 "cleanse" cards that would help you removing negative cards
- Some smaller adjustments to other events, calculations, debt payments, etc.
v6.02 Small Update (for patrons only)
- 3 game difficulties (don’t confuse with loop difficulty) can be set after selecting loop difficulty
- 2 new cards with negative effects (would also make the game harder)
- one more hairstyle in 3 different length variations + more hair dye colors
- some visual additions
- some small bug fixes
- some small tweaks
v6.01 Hot Fix
- bugfixes for "full identity" event
- partial bugfixes for stats ending up as NaN
- partial bugfixes for missing cards
- Made clothing drops from wardrobe/drawer more likely
v6.00 "Echo Hunter" changelog:
- Choice based events
There are a lot of events. Some of them are simple, but most of them are choice based, so think twice before making the decision. - Dynamic status system
You have 6 main stats that change during the game related to the decisions you make. And sure these stats have direct impact on the game flow. - Real card game battle phase
I designed a new battle system, and our genius programmer made it possible. However, we decided to reduce the number of cards and mechanics for the first update. Because we had too much effects, and all of them should be explained, and so on. So we gonna implement them step by step in small packs. - New integral world
I finally wrote the rules of the world and main events and such. Maybe I will share it later. But it’s a great foundation for building stories in this world! - Unique characters
I can’t say that we won’t implement already popular characters from anime or games or whatever. But our focus will be on our own characters.And more coming soon in v6.x updates. So check for updates sometimes
Developer Notes:
Development in progress. I need people to test the game before each release. So please, leave feedback somewhere (on discord would be better). If your feedback will be useful I will add you to the testing team.
All: – – – –








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